Closed Richard-Rogalski closed 9 months ago
MojoShader usually needs to be statically linked, since it doesn't have a stable ABI - it's probably possible to redo MojoShader's inclusion in our CMakeLists but the subproject's CMake file has a lot more configurations than what FNA3D wants so it might take some work to get it building the same way.
Thanks for the response!! :D That makes sense, I'll probably go ahead with figuring out how to bundle it in the ebuild then. Thanks for the awesome work!
Vulkan-headers has the possibility to be unbundled (building 'just works' if it's installed to the system and not in the srcdir), would it be possible for just the headers and
libmojoshader.so
to be used at buildtime, or does it need to bundle the whole repo too? I just get( if you're curious, I'm packaging FNA and its deps for gentoo, and it's nicer for us to have everything unbundled )