FNA-XNA / FNA3D

FNA3D - 3D Graphics Library for FNA
http://fna-xna.github.io/
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question: possibility for system installed mojoshader? #198

Closed Richard-Rogalski closed 5 months ago

Richard-Rogalski commented 5 months ago

Vulkan-headers has the possibility to be unbundled (building 'just works' if it's installed to the system and not in the srcdir), would it be possible for just the headers and libmojoshader.so to be used at buildtime, or does it need to bundle the whole repo too? I just get

  Cannot find source file:

    MojoShader/mojoshader.c

( if you're curious, I'm packaging FNA and its deps for gentoo, and it's nicer for us to have everything unbundled )

flibitijibibo commented 5 months ago

MojoShader usually needs to be statically linked, since it doesn't have a stable ABI - it's probably possible to redo MojoShader's inclusion in our CMakeLists but the subproject's CMake file has a lot more configurations than what FNA3D wants so it might take some work to get it building the same way.

Richard-Rogalski commented 5 months ago

Thanks for the response!! :D That makes sense, I'll probably go ahead with figuring out how to bundle it in the ebuild then. Thanks for the awesome work!