Tried to create something that would be as minimally invasive to the rest of the API as possible. When using the graphics shader extension, the rest of the API is still used normally, only the Effect calls are omitted.
Technically this doesn't break ABI because isRenderTarget on CreateTexture_ is now interpreted as a bitflag, but the value was always 1 or 0 before.
Tried to create something that would be as minimally invasive to the rest of the API as possible. When using the graphics shader extension, the rest of the API is still used normally, only the Effect calls are omitted.
Technically this doesn't break ABI because isRenderTarget on CreateTexture_ is now interpreted as a bitflag, but the value was always 1 or 0 before.