FNF-CNE-Devs / CodenameEngine

awesome fnf engine :D
Apache License 2.0
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Compiling help: [it is not detecting the default.json/[lime.utils.Preloader] There is no asset library with an ID of "default"] #219

Closed SomeoneUnknownForReal closed 9 months ago

SomeoneUnknownForReal commented 9 months ago

[lime.utils.Preloader] There is no asset library with an ID of "default" I am using windows 11 64bits home insider preview 22h2.

Which target are you using?

As I said, Windows 11.

[ x ] Windows [ ] Linux [ ] Mac

Explain your issue

I was compiling codename. I only turned on the update.bat before compiling. I saw the message to downgrade haxe to 4.2.5 so I did it but I didn't remove the 4.3.1, it may be the issue. Everything was right until it turned on (I used lime test windows). The error showed and I didn't know what to do because there weren't many websites with a solution, but if there was a one, it didn't work.

Please check first if your issue haven't already been reported yet, and make sure you ran the update.bat file before building.

It wasn't reported yet.

obraz_2023-11-27_202848522

moxie-coder commented 9 months ago

currently, it’s a issue with lime, not the engine

SomeoneUnknownForReal commented 9 months ago

oh

SomeoneUnknownForReal commented 9 months ago

Okay I found a version that will work: lime 8.0.2