Closed NexIsDumb closed 7 months ago
yes ik i still gotta do the offline part and more, its 5am i'll continue tmr💀
oh and btw for that thing in libs.xml, i asked it to @NeeEoo first and he said to do it soo
okay i had to do .persistent = true, im so dumb lmfaoo i thought just because i was working with bitmapdatas it wouldnt work since .persistent was about flxgraphic (but the add function actually RETURNS a flxgraphic💀💀)
ah shit: haxe.ds.Either<GitHubUser, GitHubContributor> imma add it later
nvm both either class and oneoftwo class are bullshits💀
for now ig its good enough like this man if someone checks this chat is gonna think im schizo💀
okay, as suggested by @NeeEoo im gonna make the non api method primary im gonna push the commit later
lemme try to reduce those tries cause theyre many
ready to be merged
Im backkk This is gonna mainly be for the asynced credits menu rework as you could see from the title but also for other general improvement / fixes Im planning on making more kind of credits displayer types too :p
Edit: So in the end I've also added antialiasing to the arrows in the storymode menu and changed the default value of the bool for tweening the game strums (now it's gonna depend on the skip transition aka: did the stage have a trans in? if yes theyre gonna tween otherwhise no, this is good for things for example like when you play a song in storymode, so you wont see the arrows disappear out of nowhere and do the tween)