Closed NexIsDumb closed 7 months ago
okay bois for certain stuff i gotta wait for the dev repo to drop, so stuff like week 7 gameover and tank ingame talk animations gotta wait for it in a separate pr ofc, so this can be already merged
alr till the dev branch drops
NOTE: Certain stuff can't be added for now (example: week 7 gameover speech, ingame tank animations) because dev branch contains what i need to use them and so i don't wanna create an alt version for it so i'll wait for the dev repo to be merged into the public repo to add this kind of stuff
Aside all the fixes / repacks, here:
About the reworks:
Senpai's death animation is now even cooler than OG (Still gotta add the dialogues):
https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6
On Thorns theres gonna be always a chromatic aberration shader (a shader that also everyone can use for their mods; the colors offsets are editable) and on the "oh!" parts of the song (it happens like 3 times in the song iirc) theres gonna be "twitching" effect:
https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb
In Winter horrorland theres now a red bloody vignette shader (another shader that everyone can use for their mods; colors, strength and amount are editable) that bumps like the main cams and its intensity and strength are based on the main cams zooms:
https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da
Also in the song there are now some bumping bumps (2/3 times iirc):
https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b
PS: Now i added that by default the start cutscene won't repeat but its easily scriptable if you want it to repeat the first one everytime: