FNF-Porter / Porter.py

A tool used to help you port Friday Night Funkin' Mods across engines, with ease! Made using Python
https://gamebanana.com/tools/16982
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Holiday Mod Conversion Issues #13

Open EliteMasterEric opened 5 months ago

EliteMasterEric commented 5 months ago

Issue Checklist

What is the preset selected?

Charts only

What are the contents of the latest .log file? (if applicable)

fnf-porter-2024-05-23_00-57-12.log

See attached file, Github wouldn't let me embed a log in a comment!

What is missing?

image

Missing files checklist

Additional Context (if applicable)

Mod used: https://gamebanana.com/mods/344364

Demolition from Part 2 seemed to output fairly well for a song that's so dynamic. No errors, just a lot of visual tweaks to be playable (plus re-implementing all the mechanics! ehe)

P.S. Amazing tool! I love the vocal splitter a lot.

P.P.S. Nice issue form.

BombasticTom commented 5 months ago

Thank you! We're glad you like the tool. I'll try to make a fix as soon as I finish my classes for today

gusborg88 commented 5 months ago

alright, we'll probably have to add some prompts for that or other detectors. Also hi Eric

tposejank commented 5 months ago

This bug is caused by not ignoring notes with -1 noteData while converting a chart. The sustain length is usually Psych engine's event name. Noted

tposejank commented 5 months ago

(Note that if you're testing this, you need to remove the placeholder easy/normal/hard difficulties from the chart and rename Mania to Hard to access the song from Freeplay properly)

As an additional note, to access songs from Freeplay properly, position yourself on "Random" then use the arrow keys to change between all available difficulties, until your songs show up. I do not know if it is intended, but it works properly!

BombasticTom commented 5 months ago

Chart issue fixed, Legacy Events are skipped (for now). Going to see what I can do about Zanta and difficulties

MemTheBun commented 5 months ago

ELITE GOAT!!!!!!