FOSS-Supremacy / OpenLiberty

A GTA 3 reimplementation on the Godot Engine
MIT License
181 stars 12 forks source link

Investigate streamed meshes and textures not being freed from memory #2

Open atirut-w opened 2 years ago

Koalamana9 commented 3 months ago

Meshes and textures are indeed not freed from the memory, it just keeps allocating more and more ram and vram. @atirut-w is there is any fox for that? or it's a Godot thing with GC?

atirut-w commented 3 months ago

I've got no earthly idea how this happens. I could only hope #21 can help fix this.

hardBSDk commented 3 months ago

@Koalamana9 AFAIK Godot don't have a GC.