Closed deinemudda32 closed 9 years ago
I would like to see savemethods like data or tmysql in the game.
tmysql support already exists.
If you drop a weapon without ammonation and pick it up again it does have ammo again.
Depends on the weapon. It doesn't happen with default DarkRP weapons. I'm not sure how much can be done to workaround other weapons. What weapon pack are you using?
hook.Remove
. I don't want to bloat up FAdmin too muchtsaving to data helps no one. SQLite is more reliable and more secure. If anything SQL fucked up, it would be MySQL because MySQL is retarded.
Clear out wallet info from time to time, delete wallets from players that haven't joined in a month. Don't ask me how to figure that one out, my job was to tell you how to reduce the size of your DB.
Don't you dare say there is no alternative to M9k. You can always make your own weapons, or rewrite DarkRP's guns. There is also Customizable Weaponry, Mad Cows, CS Realistic... do I really need to go on? Stop being lazy.
Removing shipments and crap from people is straight up a bad idea. To combat spamming them, shipments merge, and when destroyed, unlike DarkRP 2.4.3, we get a single entity with a number of uses, as opposed to a mountain of entities. If you cannot, as a moderator, keep your server from being flooded with entities, then it may not just be the gamemode's fault.
Come to think of it, a lot of this suggestion sounds like they can be made with darkrp modules. On 7/2/2015 2:19 AM, deinemudda32 wrote:
- But would help, but okay :D.
- if the sqlite database get's too big, it just keep not saving stuff, thats my experience, I have friends with worked a lot with SQLite and they say the same thing like I now do. Data is just for keeping things safe, like logs, doorgroups or whatever important. I want to keep that stuff, and darkrp should just support it I think, Its a big mod and it should not exclude some things the owner doesn't like, sorry my opinion :/.
- I use the M9K Weapons Pack, I know its really bad coded. But there isnt any alternate. Without FAS:2 Which I personally doesnt like.
- Yea but a option would be good either. I know the kiddys which store this shit. But a timer that goes 2 hours and delete himself on deletion of the shipment, would be a good suggestion just for the performance, people doesnt have to use it, noone has, but its just a suggestion.
- ;) Of Course.
— Reply to this email directly or view it on GitHub https://github.com/FPtje/DarkRP/issues/1773#issuecomment-73252122.
This is a very rude comment, men. I try to answer without any offenses ok? I respect youre opinion as mine.
Please just respect my text and don't be so offensive to me for no given reason. And sorry If I didn't wrote anything in perfect english :P
Sorry If my text sounds offensive, It really shouldn't sound like this. :)
Greetings deinemudda32
I am amazed by how easily you take offense. I'm having none of it. I'd agree if he did nothing but call you names, but he didn't and even gave you good arguments for his opinion. Whereas you tell him to stop posting, I ask him to continue if he so pleases. This is an open discussion platform.
Indeed
Sent from my iPhone
On 7 Feb 2015, at 3:44 pm, Falco Peijnenburg notifications@github.com wrote:
I am amazed by how easily you take offense. I'm having none of it. I'd agree if he did nothing but call you names, but he didn't and even gave you good arguments for his opinion. Whereas you tell him to stop posting, I ask him to continue if he so pleases. This is an open discussion platform. — Reply to this email directly or view it on GitHub.
"Come to think of it, a lot of this suggestion sounds like they can be made with darkrp modules." "Don't you dare say there is no alternative to M9k."
For me this sounds very offensive. However if it wasn't meant so, then I'm sorry ;)
It was only meant as personal opinions and emphasis, respectively.
When I said "Don't you dare say there is no alternative to M9k." it was because that I was slightly offended that you straight up mentioned M9k or FA:S and, without looking directly at the post now, it sounded as if you assumed those were your only options.
I will admit though, Mad Cows is broken because the guy who took control of it (Nyan cat i think his name was) is less skilled at LUA than a 12 year old with a brain injury. I've fixed it myself and given him the fixes about 8 times, and each time he reverts them and wonders why they are broken, because I have to work around his shitty scripting and now i've just realized im ranting so ill stop.
And i honestly think that most of these suggestions can be resolved with custom darkrp modules, community made. Most of the plausable ones. I know the decay option can be done as a module, although I'm not sure if any purchase hooks that DarkRP presents included the resulting entity, let alone children of those entities (Such as weapons spawned from shipments, etc) which would lead me to suggest not relying on purchased entities as a whole, and just detect whitelisted entities and supply some timers to delay their removal. Hell screw the timers and work with a think hook and CurTime(), like how DarkRP (used to?) handle jail timers display.
On 7/2/2015 10:02 PM, deinemudda32 wrote:
"Come to think of it, a lot of this suggestion sounds like they can be made with darkrp modules." "Don't you dare say there is no alternative to M9k."
For me this sounds very offensive. However if it wasn't meant so, then I'm sorry ;)
— Reply to this email directly or view it on GitHub https://github.com/FPtje/DarkRP/issues/1773#issuecomment-73359766.
I know it can be done with modules ;). Therefore is disabled_defaults.lua. I just wanted to SUGGEST it, I don't want help from you getting it done :D . I only think its good to have it built in DarkRP.
I didn't look into jailtimers so, and I just used CurTime() in weapons. Even I rarely used Think hooks. So I just say nothing about that.
Greetings.
"Hooks/shared/canbuycustomentity"
That last word is mistranslated, it gave you a synonym for hello. Just thought you may want to know that. If you are using google translate, that would be because Google has issues detecting nouns, verbs, adjectives, and more. Its better to translate one word at a time, you can be far more accurate.
Back on topic, you may want to look into those things man, DarkRP is a treasure trove of cool coding tricks. I learned how to filter default functions from DarkRP and learned how to make live, viewable timers like in the Jail shit.
And while I'm not saying your suggestions are bad (except some), I am saying that a lot of them sound like they are server specific, as in only one or two servers would use them. It would be like rewriting a section of DarkRP just so that one particular map was compatible. To hell with that, theres no point forcing, what, a good 250,000 DarkRP server's to update their game files for one thing they would never need to use. I think this same reasoning, along with "Whenever someone edits a core file, an issue is posted on GitHub complaining about something not working because a core file was edited" applies to the creation of the darkrpmodification system.
But I digress.
On 8/2/2015 12:38 AM, deinemudda32 wrote:
I know it can be done with modules ;). Therefore is disabled_defaults.lua. I just wanted to SUGGEST it, I don't want help from you getting it done :D . I only think its good to have it built in DarkRP.
I didn't look in jailtimers so, and just used CurTime() in weapons. Even I rarely used think hooks. So I just say nothing about that.
Greetings.
— Reply to this email directly or view it on GitHub https://github.com/FPtje/DarkRP/issues/1773#issuecomment-73364565.
I don't use google translate :D.
Every server has different preferences and if there is a feature for ent decay then alot of servers will use it, I'm sure of that. And if not it wouldn't be the only DarkRP function which no pig uses. There still alot which arent used too. Youre argument isn't that strong therefore. But if you dislike it, its ok :) I don't dislike it, okay in some points too but not in all. I need someone who like that feature too :/. This points to nothing.
I just tested the third thing and it works fine with DarkRP weapons.
I have made some suggestion to better up the darkrp mod, in my opinion there are just too much lacks in the gameexperience, either I love the mod too. I would like to get some enhancements, If I am allowed to say that. 1 / 4 Ideas.
1.I would like to disable propspawn logging, but I'd like additionally to have hit logging active. But I can only disable or enable the whole thing. I would be proud if that get's enhanced. Even FAdmin should log tooluses either. Or maybe lockpick uses. A huge lack for me.
I'm sorry for bother you with this suggestions, but I really would like to see some of them in the mod. cmon at least 1/3 part . I know the most parts of this get's declined, but atleast it should be made 1 change for a very very big DarkRP Mod fan.
Thank you anyways for reading till this line :P youre freaking great.
And thank you for the mod and updating it of course.