Closed alotlikebirds closed 8 years ago
This has been reported a few times now. It was fixed for one person but seemingly no one else.
What job does said player appear as when they get this error?
Joining/Connecting
That'll be the cause of the error. It can't find the job table for "Connecting/Joining" as there is no such job (it's the default GMod assigned team) and thus the model for the job is nil.
First thing to check is if there is any error in the server console when the affected player joins. If not, then it could be an addon blocking DarkRP's PlayerInitialSpawn from working.
lua_run local ply = player.GetBySteamID([[STEAM_ID_HERE]]) for k,v in pairs(hook.GetTable().PlayerInitialSpawn) do if v(ply) ~= nil then print(k) end end
That snippet could help find what's causing it. This should print out any suspect hooks. You'll have to replace STEAM_ID_HERE
with the affected player's Steam ID. You'll also need to have them connected to the server at the time of running it.
rcon lua_run local ply = player.GetBySteamID("STEAM_0:1:26091510") for k,v in pairs(hook.GetTable().PlayerInitialSpawn) do if v(ply) ~= nil then print(k) end end
local ply = player.GetBySteamID ( STEAM_0:1:26091510 ) for k,v in pairs ( hook.GetTable ( ) .PlayerInitialSpawn ) do if v ( ply ) ~= nil then print ( k ) end end... L 01/03/2016 - 16:49:10: Lua Error: [ERROR] lua_run:1: '
' expected near '1'
- unknown - lua_run:0
[ERROR] lua_run:1: '
The first post I made show the errors when the player joins.
Switch the " with [[
and ]]
(see above edit).
I forgot rcon hates quote marks.
The first post I made show the errors when the player joins.
Sorry, I meant if there was any just before that.
Not sure if he's gonna get back on tonight, I'll reply once he does.
This bug can finally be understood, once you figure out that ply:getJobTable()
returns {}
by default. Can't believe I've looked at the problem for so long without figuring that out.
I know this is closed but I finally got the chance to run
lua_run local ply = player.GetBySteamID([[STEAM_0:1:26091510]]) for k,v in pairs(hook.GetTable().PlayerInitialSpawn) do if v(ply) ~= nil then print(k) end end
Here's the error -
01/05/2016 - 15:26:49: Lua Error: [ERROR] gamemodes/darkrp/gamemode/modules/base/sv_gamemode_functions.lua:296: attempt to index local 'ply' (a boolean value)
[ERROR] gamemodes/darkrp/gamemode/modules/base/sv_gamemode_functions.lua:296: attempt to index local 'ply' (a boolean value)
Apparently player.GetBySteamID likes to return booleans instead of nil when it can't find a player.
Are you running this at the wrong time perhaps? Ensure the player is actually on the server and has spawned in as it won't work in the stage where they have "joined" but not spawned in yet.
Ya he was on, spawned and everything. Still the base model with the Joining/Connecting job.
That's really odd as that error you posted should only happen when there is no such player with the given Steam ID (see here if you know Lua).
I guess you can go the more manual approach of:
lua_run PrintTable(hook.GetTable().PlayerInitialSpawn)
and check any hooks that look suspicious (or post the list here and I'll have a look).
You can ignore:
Ok, ill reply when he's back online
Don't need to have him online for that one as it doesn't involve a player object.
PrintTable ( hook.GetTable ( ) .PlayerInitialSpawn )... Arrested = function: 0x1d4f8080 DarkRPCanHearVoice = function: 0x1d053a68 DarkRP_Simplerr = function: 0x1d6ddda0 EGP_ScrHW_Request = function: 0x29d98cd8 EGP_SpawnFunc = function: 0x29d8f748 FAdmin_ChangelevelInfo = function: 0x0f012c70 FAdmin_GlobalSettings = function: 0x1d4f17d0 FAdmin_Log = function: 0x1a8a2080 FAdmin_SetAccess = function: 0x0ba77a28 FPP.PlayerInitialSpawn = function: 0x1d6d2778 FPP_SendSettings = function: 0x1d6bfbc0 FullUpdateEntityNetworkBeamVars = function: 0x1c9b2408 GPUPlayerRespawn = function: 0x2a682430 GivePlayerLaws = function: 0x0fac7610 HMPlayerInitialSpawn = function: 0x1d6dfb70 PlayerSpawnSendReports = function: 0x0be787d8 SPUPlayerRespawn = function: 0x2a5e69e0 SW.PlayerInitialSpawn = function: 0x1519f218 SendConnectLog = function: 0x152c8338 SendLaws = function: 0x29c02428 SendMOTDSite = function: 0x1cf9b550 ULXLogInitialSpawn = function: 0x1a898e28 ULXWelcome = function: 0x1c8d3bd8 ULibSendAuthToClients = function: 0x152c4528 ULibSendRegisteredPlugins = function: 0x1518cec0 UTeamInitialSpawn = function: 0x1a89e558 WireLib.GetServerUUID = function: 0x1c95e9b8 WireMapInterface_PlayerInitialSpawn = function: 0x2a12d1d0 WirePlayerInitSpawn = function: 0x1a8a94c8 sendAutoCompletes = function: 0x15192c70 showMotd = function: 0x1c8fd440 th_Networking = function: 0x1d1b3380 wire_expression2_updateClientsideExtensions = function: 0x29dd05c8 wire_holograms_set_vars = function: 0x2a26bde8 wire_ports = function: 0x1c95f0e0
nothing out of the ordinary, I do wonder if its wire tho.
No idea about:
The reset seem ok. Wire looks fine to me but if you're unsure then you can always try temporarily removing it.
I log almost everything XD, ya ill just remove all of those and see if the problem continues.
I removed all my custom files, and tested again. The issue is still there for the same player.. Its only one player that creates these errors. I have no idea how to find the issue thats causing this since its only one player, so I'm just going to move on.
This started happening after I updated to the lastest github version
[ERROR] gamemodes/darkrp/gamemode/modules/base/sv_gamemode_functions.lua:504: bad argument #1 to 'SetModel' (string expected, got nil)
When I run: rcon lua_run PrintTable(hook.GetTable().PlayerSetModel) I get:
[ERROR] lua/includes/extensions/table.lua:711: bad argument #1 to 'pairs' (table expected, got nil)
Btw this only occurs when 1 specific player joins. Which is weird to me.