FRicsi / No-more-Mine-in-Hell

Minecraft mod
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Rules #5

Open FRicsi opened 6 years ago

FRicsi commented 6 years ago

Nr1 - Zombies can attack and damage everything except hard structures. (Building walls, concrete barricades) Nr2 - Zombies does not hurt by sunlight. Nr3 - Zombies prefer night (light lvl below 7), but can appear at daytime as well. Nr4 - Hitbox: head Nr5 - Zombies can distracted by noise. Nr6 - Zombies can find alternative routes if they cannot reach player/survivor. Nr7 - Zombies cannot destroy hard blocks, only light ones. Nr8 - Zombies can hunt the player forever, they have endless endurance Nr9 - Noise generated by everything: animals, crafting, looting, shooting, eating, even opening a chest and a door, starting an engine - generator or car, no matter. (ambient noises cannot distracted zombies, they became accustomed and ignoring them) Nr10 - There is thirst, liquids give hydration points. Nr11 - There is sickness.

Survivals can be friendly or hostile. Friendlies can be invited to group. They can follow the player. Friendly survivors requires food, drink, medicine (mandatory) as well as clothes, guns (not mandatory) like the player. They are the player's company. The company members can receive orders and tasks - they can loot or give night watch for example. If the safe house has night watch, the player can sleep even if zombies are around. There is many survivor type, based on professions. Professions determine the loot bonus (friendly) and weapon/armor type (hostile)

Crafting order: raw material -> component -> item Raw materials can be obtained by mining (eg building materials), or breaking down junk. Components can be obtained by crafting them or breaking down junk. Items can be obtained by crafting. All of them can be found during looting of course. Some component can be crafted from raw, some item can be crafted from components. Most of them cannot, due of missing required profession, environment, tool. Crafting means fixing something in most cases. There is lot of room to make improvised weaponry. (Nailed planks, weightened spade, scissored/knifed rakes, ad so on.) There is different crafting-lines, types are: Medical, Technical, Weapon, Armor, Ammunition, Building, Food Every line has own raw material and components, but can be shared. (Like metal plate is good for armor, weapon and building as well.)

Electricity: main power plants are dead, blown up, broken down. Electricity is gone, except some green power. Some basic system can be restored and crafted by using blueprints.

What is not consumable counts as weapon and has durability. Even your baseball cap.