Closed jtsage closed 11 months ago
ya i cant even lauch the app it gives me a error after 5 seconds of being open
so now I'm on 3.0 I was forced back onto 3.0
it works pretty much but I noticed that double clicking to bring up the details kinda lags and if I minimize the details window I can't get back or at least I'm not sure where to look but restarting it is a piece of cake.
when I use the search all, that definitely takes a lot more time and has significant waiting; doesn't mean its buggy and may just be the way it is.
Just wondering: is this how it's supposed to be?
https://github.com/FSGModding/FSG_Mod_Assistant/assets/41552153/9f1c5de5-c17b-4ba3-aebb-2eee3436cdb3
Hah. no. Looks like it's not computing correctly. The new numbers are supposed to be:
Current Cache size: [mod details] / [mod icons]
EDIT : the icons get stored separately now, to try and cut the size of that file because there was a overflow error for some folks.
Current Detail : [stuff you have opened in the detail window that had store items, auto-expires after a few days to keep the size down]
But it shouldn't drop to zero when you hit the clean button, thanks.
If it matters, I use the portable version.
It shouldn't. Probably a race condition - because the original storage library was atomic (read/write for every get and set), the "clean cache" reads the whole file, removes non-existent mods, and writes it back to disk - I'm betting when I refactored, it no longer waits for it to write it back - so the size calculation math might be happening in the middle of the write - which would fail or report nonsense, so the error trapping is going to default to zero instead. I'll check to be sure, but chances are I just need to make sure the write is complete before asking how big the file is.
Known Bugs - v3.0.0
This issue is an umbrella issue to keep track of bugs in the current version. You can reply directly here, but opening a new issue would make life easier for us.
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v3.1.0 Roadmap
Explore copy/move/delete/import popup windows being part of main window. I might hate this, but gonna see what it looks like.(it would break workflows all over the place)Release Canidates:
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