FSGModding / FSG_Mod_Assistant

Farming Simulator 22 Mod Manager.
https://fsgmodding.github.io/FSG_Mod_Assistant/
ISC License
71 stars 11 forks source link

[FEATURE] Set active and start the game #175

Closed MeRida2104 closed 9 months ago

MeRida2104 commented 10 months ago

Is there an existing issue for this?

Is your feature request related to a problem? Please describe.

I'd like to have the ability to change the mod collection and directly get into the game. Perhaps by another Button just next to "Set active" and between "Deactivate". Do you think this would be possible?

Describe the solution you'd like

No response

Anything else?

No response

KITT3000 commented 10 months ago

Zrzut ekranu 2023-08-31 152957

MeRida2104 commented 10 months ago

Yes, but one click 😌

jtsage commented 10 months ago

Aye. The answer is "probably not" - I have 2 issues - the first is that while the UI isn't horribly cluttered in english, it gets much worse in pretty much all the other languages. The second more important one is that there is a timing issue - the "set active" takes effect mostly when the window disappears, but it is an asynchronous operation, so there is some variance - it won't save anybody any time if the game opens too fast and the change either isn't applied, or worse, it corrupts the config file. But, I will look into it a bit more