FSGModding / FSG_Mod_Assistant

Farming Simulator 22 Mod Manager.
https://fsgmodding.github.io/FSG_Mod_Assistant/
ISC License
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[FEATURE] What do we add to make the "Open Source Website" Work? #246

Closed CredenceHamby closed 3 months ago

CredenceHamby commented 4 months ago

Is there an existing issue for this?

Is your feature request related to a problem? Please describe.

Kinda? Cant figure out how its suppose to work.

Describe the solution you'd like

Better explanation of what this is and how we can make mods support it. Would be nice if mod authors can place a tag in the modDesc file that this button looks for so no matter where the mod is downloaded from it goes back to the official site.

Anything else?

What do we add to make this work?

jtsage commented 3 months ago

How it works - https://fsgmodding.github.io/FSG_Mod_Assistant/mods.html

Most of the way down the page, but basically, right click "Set Source Website" and fill in a url.

As to automating it - I've added entries for a small handful of popular script mods that either aren't on modhub or don't get updated as regularly there. I'm not against a special key in the moddesc, but that would require modder support, and I just don't know if it's there. (I'm also not sure if giants would require that key not be there for modhub)