FT-Labs / picom

More than 10 unique animation supported picom fork (open window, tag change, fading ...)
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Triggers Xorg Memory leak and blinking while low memory(lag as well) #23

Closed littleblack111 closed 11 months ago

littleblack111 commented 1 year ago

Platform

Arch Linux x86_64

GPU, drivers, and screen setup

GTX 1060 6GB xf86-video-amdgpu one monitor

name of display: :0 display: :0 screen: 0 direct rendering: Yes Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 6144 MB Total available memory: 6144 MB Currently available dedicated video memory: 5657 MB OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 530.41.03 OpenGL core profile shading language version string: 4.60 NVIDIA OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile

OpenGL version string: 4.6.0 NVIDIA 530.41.03 OpenGL shading language version string: 4.60 NVIDIA OpenGL context flags: (none) OpenGL profile mask: (none)

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 530.41.03 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

Environment

bspwm

picom version

vgit-dc9d1

Version: vgit-dc9d1

Extensions:

Misc:

Drivers (inaccurate):

NVIDIA

Backend: glx

Backend: egl

glx

// Paste your configuration here
#################################
#          Animations           #
#################################
# requires https://github.com/jonaburg/picom
# (These are also the default values)
#transition-length = 500
#transition-pow-x = 0.1
#transition-pow-y = 0.1
#transition-pow-w = 0.1
#transition-pow-h = 0.1
#size-transition = true

#################################
#             Corners           #
#################################
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 15.0;
rounded-corners-exclude = [
  #"window_type = 'normal'",
  "class_g = 'Polybar'",
  #"class_g ?= 'rofi'",
#  "class_g ?= 'Dunst'",
  "class_g = 'i3lock'",
];
# round-borders doesn't work
round-borders = 0.0;

#################################
#             Shadows           #
#################################

# Enabled client-side shadows on windows. Note desktop windows 
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, 
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;

# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;

# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75

# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;

# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;

# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false

# Don't draw shadows on drag-and-drop windows. This option is deprecated, 
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false

# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0

# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0

# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0

# Do not paint shadows on shaped windows. Note shaped windows 
# here means windows setting its shape through X Shape extension. 
# Those using ARGB background is beyond our control. 
# Deprecated, use 
#   shadow-exclude = 'bounding_shaped'
# or 
#   shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''

# Specify a list of conditions of windows that should have no shadow.
#
# examples:
#   shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
  "name = 'Notification'",
  "class_g = 'Conky'",
  "class_g ?= 'Notify-osd'",
  "class_g = 'Cairo-clock'",
  "class_g = 'slop'",
  "class_g = 'Polybar'",
  "_GTK_FRAME_EXTENTS@:c",
  "class_g = 'Dunst'",
  "class_g = 'fcitx'",
  "class_g = 'i3lock'",
];

# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use 
#    shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = "" 

# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false

#################################
#           Fading              #
#################################

# Fade windows in/out when opening/closing and when opacity changes,
#  unless no-fading-openclose is used.
# fading = false
fading = true;

# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;

# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;

# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
fade-delta = 5;

# Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [
  "class_g = 'slop'",   # maim
  "class_g = 'Dunst'",
  "class_g = 'fcitx'"
]

# Do not fade on window open/close.
# no-fading-openclose = false

# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false

# Do not fade on window open/close.
no-fading-openclose = false

# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
no-fading-destroyed-argb = true

fading-start-opacity = 0.1;
fading-end-opacity = 0.8;

# Window opening animation
wintype-opening = {
    fade = true;
    duration = 0.15;
};

# Window closing animation
wintype-closing = {
    fade = true;
    duration = 0.15;
};

# Window focus animation
wintype-focus = {
    zoom = true;
    duration = 0.1;
};

#################################
#   Transparency / Opacity      #
#################################

# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.8;

# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;

# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0 
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.

#If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.9; }
dropdown_menu = { opacity = 0.9; }

# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;

# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0;

# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0

# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [
  "class_g = 'Cairo-clock'",
  "class_g = 'Bar'",                    # lemonbar
  "class_g = 'slop'"                    # maim
];

# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0

# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, 
# like `50:name *= "Firefox"`. picom-trans is recommended over this. 
# Note we don't make any guarantee about possible conflicts with other 
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
#    opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
opacity-rule = [
  #"100:class_g    = 'Bar'",             # lemonbar
  "100:class_g    = 'slop'",            # maim
  #"100:class_g    = 'XTerm'",
  #"100:class_g    = 'URxvt'",
  #"100:class_g    = 'kitty'",
  "95:class_g     = 'Alacritty' && focused",
  "85:class_g     = 'Alacritty' && !focused",
  "100:class_g    = 'alacritty-float'",
  "100:class_g    = 'bspterm' && focused",
  "90:class_g     = 'bspterm' && !focused",
  "100:class_g    = 'code-oss'",
  #"100:class_g    = 'Meld'", # dont even know wat it is lmao
  "100:class_g    = 'TelegramDesktop'",
  #"100:class_g    = 'Joplin'", # dont know wat this is
  "95:class_g     = 'Polybar'",
  "90:class_g     = 'Brave-browser'",
  "80:class_g     = 'Thunar'",
  "90:class_g     = 'discord'",
  "90:class_g     = 'Caja'",
  "95:class_g     = 'Rofi'"
];

#################################
#     Background-Blurring       #
#################################

#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#  un-comment those below, commented because the pijouse's fork doesn't support and have weird issue
#!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = 
#blur-method = "dual_kawase"; # un-comment me
# blur-size = 12
#
# blur-deviation = false

# Blur background of semi-transparent / ARGB windows. 
# Bad in performance, with driver-dependent behavior. 
# The name of the switch may change without prior notifications.
#
# blur-background = true;

# Blur background of windows when the window frame is not opaque. 
# Implies:
#    blur-background 
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false;

# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false;

# Specify the blur convolution kernel, with the following format:
# example:
#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
# blur-kern = "3x3box";

blur: { #un-comment me
  # requires: https://github.com/ibhagwan/picom
  method = "dual_kawase"; # un-comment me
  strength = 4; #un-comment me
  # deviation = 1.0;
  # kernel = "11x11gaussian";
  background = true;
  background-frame = false;
  background-fixed = false;
  kern = "3x3box"; # un-comment me
}

# Exclude conditions for background blur.
blur-background-exclude = [
  #"window_type = 'dock'",
  #"window_type = 'desktop'",
  #"class_g = 'URxvt'",
  #
  # prevents picom from blurring the background
  # when taking selection screenshot with `main`
  # https://github.com/naelstrof/maim/issues/130
  #"class_g = 'Dunst'",
  "class_g = 'desktop'",
  "class_g = 'slop'",
  "_GTK_FRAME_EXTENTS@:c"
];

#################################
#       General Settings        #
#################################

# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false

# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
experimental-backends = true;
#backend = "xr_glx_hybrid";
#backend = "xrender";
backend = "glx"

# Enable/disable VSync.
# vsync = false
vsync = true

# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false

# Try to detect WM windows (a non-override-redirect window with no 
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;

# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;

# Try to detect windows with rounded corners and don't consider them 
# shaped windows. The accuracy is not very high, unfortunately.

# detect-rounded-corners = false
detect-rounded-corners = true;

# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;

# Specify refresh rate of the screen. If not specified or 0, picom will 
# try detecting this with X RandR extension.
#
# refresh-rate = 60
#refresh-rate = 0

# Limit picom to repaint at most once every 1 / 'refresh_rate' second to 
# boost performance. This should not be used with 
#   vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already, 
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti = 

# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, 
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, 
# provided that the WM supports it.
#
# use-ewmh-active-win = false

# Unredirect all windows if a full-screen opaque window is detected, 
# to maximize performance for full-screen windows. Known to cause flickering 
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
#
# unredir-if-possible = false

# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0

# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []

# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows 
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true

# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same 
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if 
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true

# Resize damaged region by a specific number of pixels. 
# A positive value enlarges it while a negative one shrinks it. 
# If the value is positive, those additional pixels will not be actually painted 
# to screen, only used in blur calculation, and such. (Due to technical limitations, 
# with use-damage, those pixels will still be incorrectly painted to screen.) 
# Primarily used to fix the line corruption issues of blur, 
# in which case you should use the blur radius value here 
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, 
# with a 5x5 one you use `--resize-damage 2`, and so on). 
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1

# Specify a list of conditions of windows that should be painted with inverted color. 
# Resource-hogging, and is not well tested.
#
# invert-color-include = []

# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. 
# Might cause incorrect opacity when rendering transparent content (but never 
# practically happened) and may not work with blur-background. 
# My tests show a 15% performance boost. Recommended.
#
#glx-no-stencil = true

# GLX backend: Avoid rebinding pixmap on window damage. 
# Probably could improve performance on rapid window content changes, 
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
glx-no-rebind-pixmap = false

# Disable the use of damage information. 
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
#Changing use-damage to false fixes the problem
use-damage = false

# Use X Sync fence to sync clients' draw calls, to make sure all draw 
# calls are finished before picom starts drawing. Needed on nvidia-drivers 
# with GLX backend for some users.
#
xrender-sync-fence = true

# GLX backend: Use specified GLSL fragment shader for rendering window contents. 
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` 
# in the source tree for examples.
#
# glx-fshader-win = ''

# Force all windows to be painted with blending. Useful if you 
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false

# Do not use EWMH to detect fullscreen windows. 
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false

# Dimming bright windows so their brightness doesn't exceed this set value. 
# Brightness of a window is estimated by averaging all pixels in the window, 
# so this could comes with a performance hit. 
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0

# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false

# Set the log level. Possible values are:
#  "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. 
# If using the "TRACE" log level, it's better to log into a file 
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";

# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. 
# Otherwise, logs will to written to the given file, though some of the early 
# logs might still be written to the stderr. 
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'

# Show all X errors (for debugging)
# show-all-xerrors = false

# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'

# Window type settings
# 
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: 
#     "unknown", "desktop", "dock", "toolbar", "menu", "utility", 
#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu", 
#     "tooltip", "notification", "combo", and "dnd".
# 
# Following per window-type options are available: ::
# 
#   fade, shadow:::
#     Controls window-type-specific shadow and fade settings.
# 
#   opacity:::
#     Controls default opacity of the window type.
# 
#   focus:::
#     Controls whether the window of this type is to be always considered focused. 
#     (By default, all window types except "normal" and "dialog" has this on.)
# 
#   full-shadow:::
#     Controls whether shadow is drawn under the parts of the window that you 
#     normally won't be able to see. Useful when the window has parts of it 
#     transparent, and you want shadows in those areas.
# 
#   redir-ignore:::
#     Controls whether this type of windows should cause screen to become 
#     redirected again after been unredirected. If you have unredir-if-possible
#     set, and doesn't want certain window to cause unnecessary screen redirection, 
#     you can set this to `true`.
#
wintypes:
{
  normal = { fade = true; shadow = false; }
  tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
  dock = { shadow = false; }
  dnd = { shadow = false; }
  popup_menu = { opacity = 0.7; }
  dropdown_menu = { opacity = 0.8; }
};
focus-crossing-animation = true;
unmap-animation = true;
animation-force-steps = true;

argument: --animations --animation-stiffness-tag 325.0 --animation-for-open-window fly-in --animation-for-transient-window zoom -b --show-all-xerrors &

Steps of reproduction

  1. just leave it open for a bit

Expected behavior

to use low amount of memory

Current Behavior

using very HIGH ram, leading Xorg to leak memory and crazily blinking on the windows and very laggy when cpu high usage

Stack trace

OpenGL trace

Other details

FT-Labs commented 1 year ago

I think this should be gone now, this was probably caused because of original picom. I'm not creating any extra memory in animations, everything is in stack. Could you please try again?

As for memory usage, it uses much than original picom. Optimizing this is really hard, since it runs lots of frames and calculations in each millisecond.

FT-Labs commented 11 months ago

This issue is handle btw, I forgot to close this. In my bad laptop with only intel graphics, even if it is open for several hours it is using around 0.8% CPU and 0.7% memory (16gb).