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Rewiring of Logistic Fluid Satellite Pipe causes inaccessible world. #1309

Closed OtTerror247 closed 2 years ago

OtTerror247 commented 3 years ago

Modpack Version:

2.0.9

Bug Report:

Logistic Fluid Satellite Pipe crashed the game and now I can't open that world anymore.

Expected Behavior/Suggestions:

The Crafting pipe should show UNKNOWN NAME if the previously connected Fluid Satellite were removed and another, yet unnamed, Fluid Satellite were connected right after, instead of crashing indefinitely.

Is It Repeatable? Steps to Reproduce:

  1. Place a Fluid Solidifier with a Logistics Chassis Mk1 on top of it and a Logistics Fluid Satellite Pipe in front of it and connect them.
  2. Give the Mk1 a module upgrade, a crafting module and a fluid crafting module.
  3. Give the Fluid Satellite a name and connect the Mk1 to it via the GUI.
  4. Destroy the Fluid Satellite and place a Fluid Satellite behind the Fluid Solidifier, connect it to the Mk1, but don't give it a name.
  5. Open the Mk1 and go to the screen to select a Fluid Satellite.
  6. Crash.

Link to Log or Crash File Paste:

https://paste.feed-the-beast.com/view/2c6e20d7

Mod/s Affected:

It has shown Logistic Pipes, GTCE and FastWorkbench upon crashing and reloading the world.

Known Fix:

-

Vic3Dexe commented 3 years ago

Yep, had the same. Destroy fluid satellite in MCEdit, then the world should load with no problems.

ikerm2003 commented 3 years ago

@OtTerror247, i'm going also to reported to LP issue tracker, and because you have the same issue, I will link them also to here, simply because i don't have access to my logs. if you have any problem, tell me and I delete the link :D