Closed minehjon closed 11 months ago
yeah this hasnt been reported by anyone else, we'll need some info to help troubleshoot it for you, please post your latest.log and debug.log
Here are from the latest instance of it happening debug.log latest.log
Here are the other logs, it has happened 3 other times, I'm not sure in which log it did not.
debug-2.log.gz debug-3.log.gz debug-4.log.gz debug-1.log.gz
2023-11-15-3.log.gz 2023-11-15-4.log.gz 2023-11-15-1.log.gz 2023-11-15-2.log.gz
Additionally, thank you for taking the time to try and help me with this. I and many others really appreciate the work you do.
@FTBMikey or @desht can you guys comment on this one? logs look like its loading a nil UUID for the team
Could be a launcher problem, from looking at the very first line of debug.log:
[15Nov2023 20:24:24.868] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, mineHjon, --version, 1.19.2-forge-43.2.21, --gameDir, C:\Users\jrdhi\AppData\Local\.ftba\instances\57688e47-9cd9-44fe-bd61-e94d47373ca5, --assetsDir, C:\Users\jrdhi\AppData\Local\.ftba\bin\assets, --assetIndex, 1.19, --uuid, 00000000-0000-0000-0000-000000000000, --accessToken, ????????, --clientId, ${clientid}, --xuid, ${auth_xuid}, --userType, legacy, --versionType, release, --width, 1720, --height, 840, --launchTarget, forgeclient, --fml.forgeVersion, 43.2.21, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853]
...in particular the --uuid, 00000000-0000-0000-0000-000000000000
part. The game is being launched with a nil player UUID. At that point, all bets are off. Later logs confirm that FTB Teams sees that nil UUID when the player logs in:
[15Nov2023 20:26:18.365] [Server thread/DEBUG] [FTB Teams/]: player 00000000-0000-0000-0000-000000000000 logged in, player team = null
[15Nov2023 20:26:18.365] [Server thread/DEBUG] [FTB Teams/]: creating new player team for player 00000000-0000-0000-0000-000000000000
[15Nov2023 20:26:18.380] [Server thread/DEBUG] [FTB Teams/]: - team created
[15Nov2023 20:26:18.380] [Server thread/DEBUG] [FTB Teams/]: syncing player team data, all = true
[15Nov2023 20:26:18.406] [Server thread/DEBUG] [FTB Teams/]: updating team presence
[15Nov2023 20:26:18.406] [Server thread/DEBUG] [FTB Teams/]: sending team login event for 00000000-0000-0000-0000-000000000000...
[15Nov2023 20:26:18.449] [Server thread/DEBUG] [FTB Teams/]: team login event for 00000000-0000-0000-0000-000000000000 sent
[15Nov2023 20:26:28.975] [Render thread/DEBUG] [FTB Teams/]: update 00000000-0000-0000-0000-000000000000 in client team map
I think this happens when a modpack is launched in offline mode in the app.
it has on and off asked me to launch in offline mode! should I try reinstalling the launcher and try a few iterations to see if that changes it?
Looks like in your log there were times it was unable to connect to authentication servers so it probably asked if you wanted to launch in offline mode, but yeah launching in offline mode basically makes the game see you as a different player/team so that does seem to be the issue here.
Modpack
FTB Genesis
Modpack version
1.1.1
Log Files
No response
Describe the bug
Inconsistently, when I log off of a singleplayer world of ftb genesis, close the game, and then relaunch it (all with the launcher always open), every time I rejoin, my team no longer exists and all my FTB quests are rest. all blocks I have placed and my inventory remains the same every time. However, if I exit the world and leave the game instance open and rejoin, it still works correctly.
Steps to reproduce
Expected behaviour
to have my quests be persistent between opening and closing the game
Screenshots
No response
Additional information
super frustrating, pack looks very fun but unplayable with this bug (that only I seem to have?).