Closed DragonBuster10k closed 3 months ago
I just tested it with diamond tools too, and the results are the same.
I just gave myself diamond tools with random damage values to test this, but I also did it with 1 durability tools too:
reported to AA devs but as far as the pack is concerned its really not the end of the world/game breaking so it should be fine.
Modpack
FTB NeoTech
Modpack version
1.6.0
Has the pack been modified
No
Log Files
No response
Describe the bug
When crafting an Actually Additions AIOT, it always results with full durability, regardless of the durabilities of the tools used to craft it. This could be easily exploited since players could use their separate iron tools until they are at low durability and then craft the AIOT to basically get a free new set of iron tools. I'm going to assume it also does the same with other materials, but I've only tested it with iron thus far.
Steps to reproduce
Expected behaviour
I was expecting the AIOT to have some form of durability decrease, maybe scaled by the combined durabilities of the tools used to craft it.
Screenshots
Normal iron AIOT recipe, with full durability tools
Same AIOT recipe but with mildly damaged iron tools, result still has full durability. Results stay the same even after clicking it out of the result slot.
(I discovered this on my survival world, but for the screenshots I recreated it in a creative testing world)
Additional information
This bug allows for easy exploitation since again, players could theoretically use their tools until low durability, and then craft a full durability AIOT from them without any difference to using full durability tools. This effectively gives you a second set of tools for free, since if you were to say use the tools until 1 durability, you could craft them into an AIOT to use them all over again. With iron, for example, you would have a combined durability for all 5 tools of 1250 (250 * 5), and the AIOT has 1000, so it's not far off from being a second tool set effectively. I would suggest looking into this to avoid players using this to their advantage too much.
(Sorry this is like the third bug report in a row, I just keep finding these small little things that are worth mentioning :D)