There are certain recipes that I incorporated into an ID autocrafting network that I'm only allowed to do if in small amounts. Typically the issue will involve recipes that require rubber sheets, although I'm not sure if those are the only ones causing problems. If for example, I want to craft 32 analog circuit boards, it works just fine, but if I want to craft 32, it doesn't allow me to because it says I'll be missing 2 rubber sheets, even though this isn't at all true. Same thing would happen with tin/electrum cables, etc. But in that case it's even worse, since each recipe requires 6 rubber sheets, which makes it so that I can only craft batches of 10 at a time.
Steps to reproduce
Setup an ID autocrafting setup with a recipe that involves rubber sheets. Ask the system to craft a big enough amount so that more than one stack of rubber sheets would have to be used. The interface should tell you that you don't have enough of them, even if you do.
Expected behaviour
I expect the auto-crafting to just be allowed instead of saying I didn't have enough rubber sheets.
Screenshots
Additional information
I had opened an issue very similar to this one about a week ago, but then I closed it since I realized there had been a mistake on my part. Specifically, I had the required resources stored in a different channel than the crafting channel that was being used. However, that's not the case here. The crafting channel is 1 and the storage channel is also 1, and as you can see on the last screenshot, I have more than enough rubber sheets stored in channel 1 (and they're not fake duplicates either, they're only being counted once).
This is an issue with how Minecraft handles stacks and the way Refined Storage works. The only solution is to put things into a chest instead of a barrel.
Modpack
FTB NeoTech
Modpack version
1.7.0.
Has the pack been modified
No
Log Files
No response
Describe the bug
There are certain recipes that I incorporated into an ID autocrafting network that I'm only allowed to do if in small amounts. Typically the issue will involve recipes that require rubber sheets, although I'm not sure if those are the only ones causing problems. If for example, I want to craft 32 analog circuit boards, it works just fine, but if I want to craft 32, it doesn't allow me to because it says I'll be missing 2 rubber sheets, even though this isn't at all true. Same thing would happen with tin/electrum cables, etc. But in that case it's even worse, since each recipe requires 6 rubber sheets, which makes it so that I can only craft batches of 10 at a time.
Steps to reproduce
Setup an ID autocrafting setup with a recipe that involves rubber sheets. Ask the system to craft a big enough amount so that more than one stack of rubber sheets would have to be used. The interface should tell you that you don't have enough of them, even if you do.
Expected behaviour
I expect the auto-crafting to just be allowed instead of saying I didn't have enough rubber sheets.
Screenshots
Additional information
I had opened an issue very similar to this one about a week ago, but then I closed it since I realized there had been a mistake on my part. Specifically, I had the required resources stored in a different channel than the crafting channel that was being used. However, that's not the case here. The crafting channel is 1 and the storage channel is also 1, and as you can see on the last screenshot, I have more than enough rubber sheets stored in channel 1 (and they're not fake duplicates either, they're only being counted once).