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Transparency ordering error on dense ores and Astral Sorcery particles / Tree Beacon spectral trees #5740

Open Meta-Didact opened 2 weeks ago

Meta-Didact commented 2 weeks ago

Modpack

FTB Interactions Remastered

Modpack version

1.2.0

Launcher

Other...

Has the pack been modified

No

Log Files

No response

Describe the bug

Transparent Astral Sorcery effects render in front of ContentTweaker dense ores, even when the effect is behind the block. 2024-09-08_20 42 42

Effects that show up through the dense ore blocks includes but may not be limited to: Light rays from collector crystals, green glow from tree beacon (silhouette of the opaque model of the tree beacon visible in the incorrectly drawn effect), spectral tree blocks under the tree beacon's influence.

Other blocks, even translucent ones or ones with masks like GregTech ores don't display this error making the error likely to be in how the dense ore block has its transparency or z-ordering (if any) configured.

Steps to reproduce

  1. Place or create an Astral Sorcery effect with transparency like a light ray from a collector crystal light beam
  2. Place a dense ore block from ContentTweaker
  3. See the Astral Sorcery effect through the apparently opaque dense ore block 2024-09-08_20 46 13

Expected behaviour

Transparent objects should not render in front of visibly opaque dense ore blocks

Screenshots

No response

Additional information

No response