Transparent Astral Sorcery effects render in front of ContentTweaker dense ores, even when the effect is behind the block.
Effects that show up through the dense ore blocks includes but may not be limited to: Light rays from collector crystals, green glow from tree beacon (silhouette of the opaque model of the tree beacon visible in the incorrectly drawn effect), spectral tree blocks under the tree beacon's influence.
Other blocks, even translucent ones or ones with masks like GregTech ores don't display this error making the error likely to be in how the dense ore block has its transparency or z-ordering (if any) configured.
Steps to reproduce
Place or create an Astral Sorcery effect with transparency like a light ray from a collector crystal light beam
Place a dense ore block from ContentTweaker
See the Astral Sorcery effect through the apparently opaque dense ore block
Expected behaviour
Transparent objects should not render in front of visibly opaque dense ore blocks
Modpack
FTB Interactions Remastered
Modpack version
1.2.0
Launcher
Other...
Has the pack been modified
No
Log Files
No response
Describe the bug
Transparent Astral Sorcery effects render in front of ContentTweaker dense ores, even when the effect is behind the block.
Effects that show up through the dense ore blocks includes but may not be limited to: Light rays from collector crystals, green glow from tree beacon (silhouette of the opaque model of the tree beacon visible in the incorrectly drawn effect), spectral tree blocks under the tree beacon's influence.
Other blocks, even translucent ones or ones with masks like GregTech ores don't display this error making the error likely to be in how the dense ore block has its transparency or z-ordering (if any) configured.
Steps to reproduce
Expected behaviour
Transparent objects should not render in front of visibly opaque dense ore blocks
Screenshots
No response
Additional information
No response