Open SubordinalBlue opened 3 months ago
Yeah, it's a known issue, and one that's rather difficult to resolve, since the vanilla game doesn't support the concept of click areas which are rotated to anything other than the cardinal compass points.
I guess one option might be to show a hitbox where the image can be clicked (some kind of highlighted rectangular area).#
Update: actually, maybe it's a lot easier than I thought :smiley: Updating the mouse-over check to work with rotated mouse coords (around either the center or corner of the image, based on settings) should work well here, I think...
Mod
FTB Quests
Mod version
Any NeoForge version, at least, afaik.
Forge / Fabric version
NeoForge 1.21
Modpack & version
Craftoria... all versions we've produced so far. xD
What issue are you having?
Easier to explain with a visual reference, I think.
In the example quest chapter design below, the horizontal ae2 spatial pylon images can be difficult to work with, because their hit target for right clicking is not rotated to match their rotation (90° in this case). The user (quest editor) is left to guess-and-try-again to find the right place to right click to work with a rotated image (in this example the problem is exacerbated much by it also being a stretched texture).
Crashlogs
No response
Steps to reproduce
Anything else to note?
Nope.