Open aaronhowser1 opened 1 year ago
In efforts of saving vertical space, I've abused the new hover text function.
This is a horrible pain to write, however. This is what that paragraph looks like:
["",{"translate":"university.dank.desc4"},{"translate":"university.dank.normal","color":"light_purple","hoverEvent":{"action":"show_text","contents":[{"translate":"university.dank.normaltext"}]}},", ",{"translate":"university.dank.all","color":"light_purple","hoverEvent":{"action":"show_text","contents":[{"translate":"university.dank.alltext"}]}},", ",{"translate":"university.dank.filtered","color":"light_purple","hoverEvent":{"action":"show_text","contents":[{"translate":"university.dank.filtered"}]}},", ",{"translate":"university.dank.void","color":"light_purple","hoverEvent":{"action":"show_text","contents":[{"translate":"university.dank.voidtext1"},{"translate":"university.dank.voidtext2","color":"red"},{"translate":"university.dank.voidtext3"}]}}]
Yeah sorry I never replied to this one originally. This is actually a lot more difficult than it might initially appear, and while I agree it would be very to cool to have, I still haven't quite figured out how feasible it would be to implement without massive internal changes to how quest text is managed...
Since we have multi-page quests now for handling very large descriptions, is this one needed anymore?
Not really
Mod
FTB Quests
Description
Example (click this)
Like thisBasically so I can have a massive amount of text, but not require the entire thing be visible at once. Would be nice for like, structure build instructions.
Describe the solution you'd like
No response
Describe alternatives you've considered
No response