Closed Lezers closed 4 months ago
There isn't currently, although that would be a useful thing to have, and not hard to add.
Is it possible to achieve this functionality with kubejs? I've seen this on a server
The mod does fire Architectury events before and after a chunk is claimed (the before event is cancellable).
As for KJS, I just checked and there is some commented-out code in the mod to fire equivalent KJS events, which would allow control. So it looks like it did work, but is currently disabled.
That's something else I can look at adding back. Not sure why it was disabled, possibly when it was last ported to a new Minecraft version.
if you can make this work and can show me how i would appreciate it
That's the thing, it doesn't work right now. I am working on re-adding KJS support to the next Chunks release (it does need updating to the current KJS api, as I suspected). Once that's out, I'll add an example of using KJS events to prevent chunk claiming operations.
KJS 6.0 (6.1 coming soon) support is in the new Chunks (in the process of being released to Curseforge now). An example of how to use it:
FTBChunksEvents.before('claim', event => {
console.info('about to claim chunk! ' + event.getPlayer())
console.info(event.getLevel())
console.info(event.getClaimPos())
if (event.getClaimPos().getX() > 350) {
event.setCustomResult('some.translation.key')
}
})
FTBChunksEvents.after('load', event => {
console.info("after force-load! " + event.getClaimPos())
})
In this contrived example the before('claim')
handler is used to block chunk claiming if the chunk claim pos X position is > 350. getClaimPos()
returns the (minX, 0, minZ) block pos of the chunk being claimed.
event.setCustomResult()
is used for "before" events to cancel the event, and you pass a translation key for the message you want the client GUI to display to the player.
"after" events can't be cancelled - the example here is just for informational purposes.
Operations are 'claim', 'unclaim', 'load' and 'unload', and there are "before" and "after" events for all 4 operations.
But per-dimension wilderness building can also be disabled in this release, and that will probably be simpler if you just want to control building by dimension. You can add dimension ID's (e.g. minecraft:the_nether
) to the "Claim Blacklist" list config setting, either via the GUI or by editing serverconfig/ftbchunks-world.snbt
.
Mod
FTB Chunks
Description
I need to know if there is a way to configure "no_wilderness" per world, for example, leave it activated in the overworld but not in the nether
Describe the solution you'd like
No response
Describe alternatives you've considered
No response