Several autonomous movements need to be tested several times until completed:
a. Move forward for time (time && power)
b. Move forward for encoders (encoders && power)
c. What if we add angle to the two above
d. Turn (angle && power)
What if we create an autonomous program that updates these values, (time, encoders, power, angle) based on the joystick movements, and that selects a function to perform (move, mech_move, turn) based on a different joystick control.
Once we are satisfied, click X to execute the values and the function.
This should reduce our development time for the autonomous coding.
Hey @nicolasbravo and @vjay49
Several autonomous movements need to be tested several times until completed: a. Move forward for time (time && power) b. Move forward for encoders (encoders && power) c. What if we add angle to the two above d. Turn (angle && power)
What if we create an autonomous program that updates these values, (time, encoders, power, angle) based on the joystick movements, and that selects a function to perform (move, mech_move, turn) based on a different joystick control. Once we are satisfied, click X to execute the values and the function.
This should reduce our development time for the autonomous coding.