Open adaneslavo opened 1 year ago
- Make the weapons boxes higher
This is much harder (especially any sort of automatic adjustment)
- Put icons into stack
This would have to be researched more although adjusting this might affect non-clock weapons there might be a lot to reverse engineer & re-implement to write this.
This might be useful as some sort of future "lets expose stuff to Lua" and let someone write a custom rendering routine for different parts of the UI?
For a better example of the issue can you please provide screenshots showing the current state & proposed state (if possible)
I will try to paint something tomorrow.
Something like this: Option A: Option B:
Currently first sqare icon is covered by the clock. If I have screenshot I will post.
[UI fix]
Chain icons is a "clock". Charger icons are square in amount depending on load number.
Laser Chainger is a mix of both, so icons are now overlapping (it was not a problem in vanilla, because there was no such kind of weapon).
So there are two solutions for that:
Make the weapons boxes higher, so 2 rows of icons could fit at once. It would look better, but also take much more space. It could automatically adjust if you grab Laser Chainger: [ Laser Chainger ] [ "clock" ] [ "square" "square" ]
Put icons into stack, so they could be placed in one row separated by spaces like this: [ Laser Chainger ] [ "clock" "square" "square" ]