FUSEEProjectTeam / Fusee

Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is written mainly in C# and can be programmed in C#. Fusee builds bridges to make your code run in environments that don't support C#, like Content-Creation-Software, C++, Plug-In-APIs and native HTML5/WebGL Javascript code.
https://fusee3d.org
MIT License
90 stars 36 forks source link

Bump protobuf-net from 3.2.30 to 3.2.45 #918

Open dependabot[bot] opened 6 days ago

dependabot[bot] commented 6 days ago

Bumps protobuf-net from 3.2.30 to 3.2.45.

Changelog

Sourced from protobuf-net's changelog.

Release Notes

Packages are available on NuGet: protobuf-net, or it can be built from source

Roadmap

  • gRPC: see protobuf-net.Grpc
  • 2.4.*: critical maintenance only (no feature work planned)
  • 3.0: new custom serializer API (message+scalar); "pipelines" support; split core and reflection code-bases into separate libs
  • 3.1: adds model depth validation, which may impact some models; see TypeModel.MaxDepth
  • future: Any support; custom list API support; support for [ReadOnly]Memory<T>, ReadOnlySequence<T>, IMemoryOwner<T>
  • future: protogen support for emitting pre-coded custom serializers
  • future: build-time tooling from code-first (aka "generators")

unreleased

  • support of deserializing ISet<T> and IReadOnlySet<T> (ladeak)
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