FWGS / hlsdk-portable

Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
https://xash.su
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Regarding updates of this repository (hlsdk) #13

Closed fuzun closed 6 years ago

fuzun commented 8 years ago

This repository already contains a lot of fixes if you compare it to 2.3 sdk but as you may know,

CrusoeDaWolf commented 8 years ago

I believe the difference between this and the other hlsdk is that this is a VGUI-less one I believe with fixes and such.

As for everything else, I'll wait for one of the devs to have their own input.

a1batross commented 8 years ago

ReGameDLL_CS is used in cs16client.

I didn't heard about HLEnhanced, but if it developing over HLSDK 2.4(Valve's halflife repository), we can't use it properly. Client in 2.4 require more work on removing VGUI, while in 2.3 getting vguiless client is more easier.

I think, we can use some patches from HLEnhanced. But I still don't see why we need this. Looks like a waste of time.

On 17 Aug 2016 9:10 a.m., "CrusoeDaWolf" notifications@github.com wrote:

I believe the difference between this and the other hlsdk is that this is a VGUI-less one I believe with fixes and such.

As for everything else, I'll wait for one of the devs to have their own input.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/FWGS/hlsdk-xash3d/issues/13#issuecomment-240302185, or mute the thread https://github.com/notifications/unsubscribe-auth/ADEJgQoCZcbZ8WFAJhnailLErxiOU5U6ks5qgnuzgaJpZM4Jl6tB .

fuzun commented 8 years ago

Considering this is one of the components of xash3d android project, improving things alongside with xash3d core would make hl on android a lot better. For example mappers can make maps which have rain, snow effects.

I don't see any point why this would be waste of time. Maybe you want to focus on cs ? or promote usage of xashxt (I dont even know if it will be ready for android) or ported spirit of half life ? I think they cant be stable for a long period. Especially the spirit of half life was not well written. So if you want to promote usage of them instead of this, we can make this a legacy version which does not have features(nightvision, fog, rain, grass) but fixes. And like I said, this fixes may come from hlenhanced or other related open source projects.

Or even can't an all in one sdk called xashsdk be done? It would be very good for development purposes. |Xash universal sdk |->Blueshift |->Ricochet |->CS1.6 |->HL ...

ryan-sg commented 8 years ago

Just want to note -- xash3d is useful for far more than just android! I am hoping it becomes THE engine of choice for cross-platform half-life :-)

--happy openbsd xash3d user (amd64!)

a1batross commented 6 years ago

@nekonomicon have ported all fixes from HLSDK 2.4, HLEnchanced and other custom HLSDKs and it's in master branch now! :)