@nekonomicon we can apply the fix for crowbar idle animation even without this macro as crowbar plays idle animation only when another macro is enabled.
Also we can remove the line m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10.0f, 15.0f ); from satchel's Deploy altogether as m_flTimeWeaponIdle is rewritten by a subsequent call to DefaultDeploy anyway.
@nekonomicon we can apply the fix for crowbar idle animation even without this macro as crowbar plays idle animation only when another macro is enabled. Also we can remove the line
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10.0f, 15.0f );
from satchel'sDeploy
altogether asm_flTimeWeaponIdle
is rewritten by a subsequent call toDefaultDeploy
anyway.What do you think?