Closed d47081 closed 7 months ago
Try to run engine with sanitizers enabled (It's -T sanitize
option in waf configure
) and with debugger attached. Also enable verbose logging in engine, it's -dev 2
flag to Xash.
It might as well be the bug in the engine. =/
By the way, maybe I forgot to add respawn_time = gpGlobals->time + 1.0;
in PR #422
This reason is deeper anyway, some issues with memory going as bots started to respawn with random params and ignore configuration.
It works for some time but later something happened, it looks like memory control issues. Probably in the engine - will try to recompile, thanks for advice
I've also added missed timing delay https://github.com/FWGS/hlsdk-portable/pull/424/commits/09c481fb8e6331ea3233c374bd616fadc0459a45
Suppose that will fix the problem as is, let me test for some time
I have returned integer value for timeout offset, another values could be optimized by another PR.
Server get crashed few hours before, no relation with players / max online / min bots quantity
Running server with -dev 2
to catch more info..
Suppose it also could be related with map rotate event - when some players exists, but gone and bot can't respawn
Closing this PR as important changes included in #426
This branch could require lot of manual resolving on finally merge.
After enabling dynamical add/remove bots on online change (by min/max settings), found an issue - server crashes sometimes. It mostly happened when more than one players online
With permanent quantity of bots is no problems
As commented in code, there is could be timeout reason.
Please do not merge this PR until testing on YGGverse server will be completed. But this one commit would be included here.