FWGS / mainui_cpp

Main menu UI toolkit for Xash3D FWGS engine
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controls: Field: Make SetBuffer calls SetCvarString #69

Closed kungfulon closed 2 years ago

kungfulon commented 2 years ago

When SetBuffer is called, it only sets the internal value buffer, without setting the cvar value. Other events, Char and KeyDown call SetCvarString because they made sure that the value has changed. One example of this bug is the handling of maxplayers cvar in CreateGame page. This caused some issues, for instance FWGS/xash3d-fwgs#425. You can verify this by creating a new game WITHOUT touching the maxplayers field. After the map has finished loading, open console and check the current value of maxplayers. It will not be 16, but will be ''. When changelevel is called, the game will be set to single player mode because SV_SetupClients will use this empty value.

a1batross commented 2 years ago

Yep, seems to be a mistake.