Closed cia48621793 closed 7 years ago
Try compile SDL2 separately. FindSDL2.cmake used now, so you can easily specify path to SDL2.
When I compiled it, I used libsdl2 libs from libsdl.org. FindSDL2.cmake easily finds it.
As I remember ld on OS X does not include /usr/local/lib (where homebrew creates links) as search path by default. Before building you may need to set DYLD_LIBRARY_PATH appropriately.
I've been able to see the menu with OSX 10.6.8 With minor changes and gcc 4.8 instead of gcc 4.2
Now i have to compile the games libraries and see if it works :)
This is how I compiled it in VirtualBox(Mac OS X 10.11):
make
again.This version will not have VGUI support. I need to launch VM and commit fixes for CMakeLists.txt
I've tried with the vgui less client, and I have a display problem, maybe you will be able to give some cvar to set to avoid this problem.
[](look at the picture : http://www.hostingpics.net/viewer.php?id=206263Capturedecran20160211a060246.png)
Sorry for hijacking the thread, but I seem to not be able to build, because it can't find the pm_info.h
from hlsdk (built from xash3d/build
relatively as mentioned by @a1batross).
Using OS X 10.11.2 — here's a log just for the sake of it
-- The C compiler identification is AppleClang 7.0.2.7000181
-- The CXX compiler identification is AppleClang 7.0.2.7000181
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
<FindSDL2.cmake>
</FindSDL2.cmake>
-- Found SDL2: /Users/iChrille/Library/Frameworks/SDL2.framework;-framework Cocoa
<FindSDL2.cmake>
</FindSDL2.cmake>
-- Configuring done
CMake Warning (dev):
Policy CMP0042 is not set: MACOSX_RPATH is enabled by default. Run "cmake
--help-policy CMP0042" for policy details. Use the cmake_policy command to
set the policy and suppress this warning.
MACOSX_RPATH is not specified for the following targets:
xash
xashmenu
This warning is for project developers. Use -Wno-dev to suppress it.
-- Generating done
-- Build files have been written to: /Users/iChrille/git/xash3d/build
Scanning dependencies of target xashmenu
[ 1%] Building CXX object mainui/CMakeFiles/xashmenu.dir/basemenu.cpp.o
[ 1%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_advcontrols.cpp.o
[ 2%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_audio.cpp.o
[ 3%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_btns.cpp.o
[ 3%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_configuration.cpp.o
[ 4%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_controls.cpp.o
[ 5%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_creategame.cpp.o
[ 5%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_credits.cpp.o
[ 6%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_customgame.cpp.o
[ 7%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_filedialog.cpp.o
[ 7%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_gameoptions.cpp.o
[ 8%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_internetgames.cpp.o
[ 9%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_langame.cpp.o
[ 9%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_loadgame.cpp.o
[ 10%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_main.cpp.o
[ 11%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_multiplayer.cpp.o
[ 11%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_newgame.cpp.o
[ 12%] Building CXX object mainui/CMakeFiles/xashmenu.dir/menu_playersetup.cpp.o
In file included from /Users/iChrille/git/xash3d/mainui/menu_playersetup.cpp:28:
In file included from /Users/iChrille/git/xash3d/mainui/../common/cl_entity.h:63:
/Users/iChrille/git/xash3d/mainui/../common/entity_state.h:121:10: fatal error: 'pm_info.h' file not found
#include "pm_info.h"
^
1 error generated.
make[2]: *** [mainui/CMakeFiles/xashmenu.dir/menu_playersetup.cpp.o] Error 1
make[1]: *** [mainui/CMakeFiles/xashmenu.dir/all] Error 2
make: *** [all] Error 2
Nevermind figured it out. Forgot to set the path for the SDK.
Got it compiled, and running however I can't seem to play in actual levels. I have tried running with -dev
to enable console, and start a map (also tried +map
) however, the log says a server is spawned, but I am still within the menu.
[02:43:27] Set: [1440x900]
[02:43:28] Video: Intel Iris Pro OpenGL Engine
[02:43:28] AVI: Not supported
[02:43:28] UI_SetColors: colors.lst not found
[02:43:28] UI_LoadBmpButtons: btns_main.bmp not found
2016-02-12 02:43:28.395 xash3d[96014:3089345] 02:43:28.394 WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.
[02:43:28] Using SDL audio driver: coreaudio @ 44100 Hz
[02:43:28] execing valve.rc
[02:43:28] execing language.cfg
[02:43:28] execing autoexec.cfg
[02:43:28] execing violence.cfg
[02:43:28] execing config.cfg
[02:43:28] execing config.cfg
[02:43:28] execing touch.cfg
[02:43:35] Dll loaded for mod Half-Life
[02:43:35] Server loaded
[02:43:35] Spawn Server: c0a0 # <-- Spawned server on map c0a0 (new game)
[02:43:35] execing skill.cfg
[02:43:35] server: GAME SKILL LEVEL:1
[02:43:35] server: *Graph Loaded!
[02:43:35] SV_LoadFromFile: 0 entities inhibited
[02:43:35] server: Dead end link trainstop27
[02:43:35] Game started
[02:43:36] Keynum 1073742051 out of range
[02:43:36] Keynum 1073742051 out of range
[02:43:40] Shutting down... # <-- I quit the game
[02:43:40] Shutting down audio.
Same result. Still get VGUI and can't start game, no idea why—everything compiles fine.
Compile hlsdk and put hl.dll and client.dll to valve ddl folders
Is client loaded? Can you post full log?
At the moment I haven't gotten the vgui-less hlsdk to compile, as I have to manually change Makefiles for it to compiled correctly on OS X 10.11—Which I have successfully done with the original hlsdk, but have a few struggles with your custom ones.
I used Clang to compile hlsdk, but apparently you use cflags that requires GCC 4.x in your fork.
With the vgui-less client and original server one, I have graphical bugs and low fps. I tried with both vgui-less client and server libraries, and I can t start a map. There is nothing in log.
@sballu Try start it with -dev
I started with -dev 5 ;)
Did you try to load original osx client?
Need to write instructions about compiling Xash3D under MacOSX and, even, add it Travis.
https://github.com/FWGS/xash3d/wiki/Building-and-running#cmake-recommended-for-non-windows
Just use CMake. OSX is 64 bit only now, so use a command for 64 bit systems.
Looks like
brew install libsdl2*
didn't worked....