Closed CrusoeDaWolf closed 6 years ago
You may use touch menu instead of MOTD for android clients.
No, no. I mean like being able to use HTML inside motd.txt, similar to how you could use it in CS 1.6
I understand, but it need some html parser and renderer. And all of them are very heavy. Using system web browser plugins is unsafe. Maybe, it is better to just add http links support?
Well, since that won't work, how would I get the MOTD to show up for Android users?
I think it is possible to integrate qhtm project (http://gipsysoft.com/qhtm/) to xash3d like valve did for hl2. But It is not that time to do that.
@CrusoeDaWolf MOTD is disabled for cs16-client completely.
But in HL and other mods you can just send plain text. :)
2016-04-17 15:43 GMT+03:00 fuzun notifications@github.com:
I think it is possible to integrate qhtm project ( http://gipsysoft.com/qhtm/) to xash3d like valve did for hl2. But It is not that time to do that.
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Alright. But it seems like Android clients don't see the MOTD at all. Is it disabled in Android or is there something I have to do to make it show up for Android clients?
In CS16Client there is a cvar "cl_hide_motd".
It's done due to incomability with touch menus and my laziness to fix it. On May 4, 2016 3:18 AM, "CrusoeDaWolf" notifications@github.com wrote:
Alright. But it seems like Android clients don't see the MOTD at all. Is it disabled in Android or is there something I have to do to make it show up for Android clients?
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Alright, and how about Half-Life?
Just fill your motd txt On May 4, 2016 2:08 PM, "CrusoeDaWolf" notifications@github.com wrote:
Alright, and how about Half-Life?
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Well, will it show up for Android clients however if I simply fill up motd.txt or is it disabled on Android?
Yes.
I connected to HL1 Xash3D server and got motd. :) On May 4, 2016 2:26 PM, "CrusoeDaWolf" notifications@github.com wrote:
Well, will it show up for Android clients however if I simply fill up motd.txt?
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Alright. I think this can be closed for now! Thanks c:
I think it should be moved to cs16-client repo. Half-Life doesn't have HTML MOTD, while the Counter-Strike have it.
Alright, but I have another problem not related to the MOTD. So, with the new 3366 build from moddb, the textures in Stalkyard are all missing but in the newer release from github, all the textures are there, so I think there may be a problem with the moddb release. This is on WON version of HL by the way. I can send screenshots later if you want.
EDIT: Also, because of this problem, in some mods like Half-Quake, the textures end up missing, which I didn't have this problem in earlier builds and builds from AppVeyor/Visual Studio.
We are not switched to 3366 branch yet. It's on testing, because many code was been changed by Uncle Mike and it must be properly tested and adopted to our fork. On May 5, 2016 12:29 AM, "CrusoeDaWolf" notifications@github.com wrote:
Alright, but I have another problem not related to the MOTD. So, with the new 3366 build from moddb, the textures in Stalkyard are all missing but in the newer release from github, all the textures are there, so I think there may be a problem with the moddb release. This is on WON version of HL by the way. I can send screenshots later if you want.
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Alright. I'll be using the release from here then or either build it myself for now. c:
Not engine enhancement. You may write in client.dll.
It would be interesting to see HTML support for MOTD and would add a bit more variety and customization to multiplayer servers. c;