Closed fuzun closed 8 years ago
Is normal map support for textures broken or is it partially implemented? I could not get it working.
Normal map works with paranoia custom renderer. Use libs from XashXT or Paranoia.
How can I build the libs for Android? Are they open source? Any compatibility issues?
Paranoia 2 is closed-source.
XashXT is open-source, but didn't ported yet even to Linux.
@a1batross 4096x or true color textures?
High quality textures located in a specific folder overrides classic wad-packaged-mipmaps used in bsp and added by VHE 3.5?
And off topic but does xash3d android project support maps as menu background?
@fuzun Xash3D Android supports maps as backgrounds. Just make a file called 'chapterbackgrounds.txt' in valve/scripts and add the map you would want (Ex. c1a1).
Use materials system and tga textures for truecolor. Bumpmaps are not supported in engine.
@mittorn Does mobile port of xash3d support the material system? Also I have found this in gl_image.c. Is this irrelevant and used for internal process ?
/*
=================
R_SmoothNormals
Smoothes the given normal map
=================
*/
Material system is supported, but it is only for loading tga replacements for map textures.
@mittorn So no support for studiomodel textures?
Is normal map support for textures broken or is it partially implemented? I could not get it working.
And what about true color textures? High quality textures located in a specific folder overrides classic wad-packaged-mipmaps used in bsp and added by VHE 3.5?