Closed lilmayofuksu closed 7 years ago
2048 models and 2048 sounds.
From source:
char model_precache[MAX_MODELS][CS_SIZE];
char sound_precache[MAX_SOUNDS][CS_SIZE];
where:
#define MAX_MODEL_BITS 11
#define MAX_MODELS (1<<MAX_MODEL_BITS) // 11 bits == 2048 models
#define MAX_SOUND_BITS 11
#define MAX_SOUNDS (1<<MAX_SOUND_BITS) // 11 bits == 2048 sounds
What is the precache limit of the xash3d engine?