Closed cia48621793 closed 7 years ago
You need multiplayer-only sdk? I think, removing some entitu sources would be enough. If you need really small SDK, try QuakeRemake. Studio render may be easily ported to other mods by copy-paste.
Cs16client is client only. Do not use it's server implementation, it is only for client weapons.
Use headers from Xash3D repository and make your own SDK. You can even make HL on another language.
It's super-mega-minimalistic SDK. 09.09.2016 0:43 пользователь "Steve Fan" notifications@github.com написал:
HLSDK-Xash3D is still too fat for me. I'm bothered to delete all the stuff I don't need. CS-client mod seems promising to skin (With nice grouping) but there were ring-dependency code-wise.
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@a1batross Could you provide some details of which headers should be copied. I'm trying to merge Xash3D with Mono...
Constans, data structures and interfaces are defined in common/, engine/, pm_shared/ directories. 09.09.2016 13:49 пользователь "Steve Fan" notifications@github.com написал:
@a1batross Could you provide some details of which headers should be copied. I'm trying to merge Xash3D with Mono...
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engine/eiface.h contains main engine interface
https://github.com/FWGS/stubserver
@mittorn implemented it. I think, it's a good start on developing your own game from scratch.
HLSDK-Xash3D is still too fat for me. I'm bothered to delete all the stuff I don't need. CS-client mod seems promising to skin (With nice grouping) but there were ring-dependency code-wise.