Closed Bitl closed 6 years ago
Some hlsdk headers looks as fully identical or close to quake headers under GPLv2+. We can just replace hlsdk headers on quake headers and increment license version, but some parts need to rewrite.
There is only headers which don't follow the GPLv3 license. Any other files are GPLv3 compliant.
Hi,
I have noticed that a portion of this engine's codebase includes 3rd party licenses from ID Software to Valve. This causes issues with commercial games using this engine, especially if you want to use a platform like Steam for distribution. Maybe rewrite the affected code or alter parts of it (like what happened with Carmack's reverse) to make this project fully GPLv3 compliant.