FWGS / xash3d

DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted.
https://xash.su
GNU General Public License v3.0
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the test version is bugged with the Z Axis and POV Hat on gamepads. #336

Open Lion4K opened 6 years ago

Lion4K commented 6 years ago

You can't bind them via controls, if you manage to bind with console or using store version then switching back, they don't work in game.

I've bound my commands like this: https://strategywiki.org/wiki/Half-Life/Controls

And I can't duck nor fire from alternate (+attack2) and can't scroll weapons.

Lion4K commented 6 years ago

Correction, you can cycle the weapons normally, you just can't bind the command on the config screen.

But the 2 Triggers still messed.

The game seems to call them L2_Button and R2_Button, thou idk if thats correct.

Lion4K commented 6 years ago

OK, So I went back to the Store version and decided to try and map the triggers using that version instead of Test, the keys were mapped as C_Button and Z_Button, idk why.

Good news is that the keys work normally on test version.

But still you can't map them using Test version, you have to go to Store version, map your keys, then go to test to play with rodir.

a1batross commented 6 years ago

Try in newest test version, I have sync'ed mappings between Java code and engine.