Closed porloc closed 6 years ago
Yeah, your suggestion is more correct. I made blood drops too big.
I tested it. It's completely wrong now.
what is wrong? Looks like xash3d bloodsprite code was based on old source sdk 2007 code, I've changed according to new source sdk code(https://github.com/FWGS/source-sdk-2013-tegra/blob/master/mp/src/game/client/fx_blood.cpp#L136), and added scale.
I have re-visited them, so now they look almost like GoldSrc(except gamma).
Look in 5016b38667e49b762775d4ef3e498ae7695d54d8.
@porloc drips were spawned at player head and also low drip spread.
Source SDK have marked this effect as legacy and deprecated. They are not intended to work and look now. They also have totally broken BloodStream code, for example.
Ok, thank you. Is it able to download test build of xash3d with this your new commit?
Yes, it should be built automatically and posted to xash3d-deploy repo.
Blood drips shows amount of damage done to the enemy. Drips currently too small to see them and flew up instead of flying to side and falling down like in goldsrc engine. Fixed scale and flight direction of blood drips to look like in goldsrc engine.