Open Leopard20 opened 5 years ago
That may happen because you have enabled "hud_scale". Texture coordinates in rendering sprites(hud font is a valid HUD sprite) are in floats, so it's just a precision error.
Thanks for the tip! The problem is that the hud is too small to read without scaling. So I have to use it! Why didn't it happen in the older version (I was using 0.19.1 debug) ? Is this a bug?
@a1batross If this is not a bug and/or can't be helped, you can close this.
Try: cl_sprite_nearest 1 hud_scale 2 maybe it will render better
@mittorn Didn't make much difference. Still, thanks for the tip.
Texts in CS16Client have some artifacts in certain areas (particularly the chat and kill messages and the scoreboard)![screenshot_2018-07-31-17-55-28-573_in celest xash3d hl](https://user-images.githubusercontent.com/16115820/43462621-ce86491a-94eb-11e8-9d07-da01d12a4dea.png)