FWGS / xash3d

DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted.
https://xash.su
GNU General Public License v3.0
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Glitchy text in CS16Client after 0.19.2 update #397

Open Leopard20 opened 5 years ago

Leopard20 commented 5 years ago

Texts in CS16Client have some artifacts in certain areas (particularly the chat and kill messages and the scoreboard) screenshot_2018-07-31-17-55-28-573_in celest xash3d hl

a1batross commented 5 years ago

That may happen because you have enabled "hud_scale". Texture coordinates in rendering sprites(hud font is a valid HUD sprite) are in floats, so it's just a precision error.

Leopard20 commented 5 years ago

Thanks for the tip! The problem is that the hud is too small to read without scaling. So I have to use it! Why didn't it happen in the older version (I was using 0.19.1 debug) ? Is this a bug?

Leopard20 commented 5 years ago

@a1batross If this is not a bug and/or can't be helped, you can close this.

mittorn commented 5 years ago

Try: cl_sprite_nearest 1 hud_scale 2 maybe it will render better

Leopard20 commented 5 years ago

@mittorn Didn't make much difference. Still, thanks for the tip.