FWGS / xash3d

DEPRECATED in favor of https://github.com/FWGS/xash3d-fwgs. Only bugfixes are accepted.
https://xash.su
GNU General Public License v3.0
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Incorrect handling of dithered textures #448

Open Jayman2000 opened 5 years ago

Jayman2000 commented 5 years ago

When playing Half-Life in Xash3D, several textures have noticeable artifacts from dithering. Take a look at alien1, the skybox used in c4a1b:

This is what it looks like in Xash3D, Xash3D and this is what it looks like in the Steam version of Half-Life. Steam version of Half-Life

a1batross commented 5 years ago

Fixed in New Engine.

Are you running Windows, Linux, OSX or BSD? You can run development version of Xash3D FWGS 0.20 then! Either compile engine by yourself from https://github.com/FWGS/xash3d-fwgs repository or grab binaries from https://github.com/FWGS/xash3d-deploy/tree/newengine-master.