I'm using renderdoc version 1.21, and here are the relevant csv data exported for the corresponding FBX model.I'm using renderdoc version 1.21, the following is the export of the corresponding FBX model of the relevant csv data, exported regardless of UV and UV2 set to TEXCOORD0 TEXCOORD1 TEXCOORD2 。。。。 The UVs of the exported FBX model are lost when imported into 3DSMAX.
I exported the CSV of VS OUTPUT, because the UV information is in it, and the POSITION information of the model is in VS INPUT, maybe the plugin defaults to the CSV information of VS INPUT as the processing, so the exported FBX doesn't have the UV in it, maybe this game model I extracted is a bit special!
I'm using renderdoc version 1.21, and here are the relevant csv data exported for the corresponding FBX model.I'm using renderdoc version 1.21, the following is the export of the corresponding FBX model of the relevant csv data, exported regardless of UV and UV2 set to TEXCOORD0 TEXCOORD1 TEXCOORD2 。。。。 The UVs of the exported FBX model are lost when imported into 3DSMAX.
I exported the CSV of VS OUTPUT, because the UV information is in it, and the POSITION information of the model is in VS INPUT, maybe the plugin defaults to the CSV information of VS INPUT as the processing, so the exported FBX doesn't have the UV in it, maybe this game model I extracted is a bit special!
3.csv