Faark / KspLoadOnDemand

Makes KSP assets (atm only part textures) load once required instead of all on startup
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LOD crashin during VAB-construction after approx. ten minutes #2

Open E-Nygma opened 9 years ago

E-Nygma commented 9 years ago

Hi faark,

thanks for pointing me to the LOD-log, here is the dropbox link for my latest LOD- and output log:

https://www.dropbox.com/s/6or4ni4cggxp5gc/LoadOnDemand.log?dl=0 https://www.dropbox.com/s/nu1n3quih7pgd9y/output_log.txt?dl=0

If you need further information just say so and I shall deliver if possible.

Thanks for your support!

Faark commented 9 years ago

Hey,

jop, that's an OutOfMemory. Check out the latest version. It supports compressed images and will hopefully reduce the memory usage quite a bit.

Aside that it might be a good occasion to improve LODs behavior when running out of memory. Stopping any loading, wait til textures are released, then re-try to load might be the best way to handle it. This should be signaled to the user, though. I'll look into it. So far I don't see any actual bugs, at least.

E-Nygma commented 9 years ago

Ah, thank you! Will try it later :)

I like the way you want to improve the texture loading process, but, from my experience with other games, with a large enough modlist the user will likely have a rather underwhelming experience due to waiting time... just out of curiosity, is there a way of doing it on the fly like you're doing it now but purge the memory after a specific texture is used? ....just my 2 cents

E-Nygma commented 9 years ago

Okay, tried it, was able to squeeze NP and KW -albeit pruned- in my mod collection 😀 thanks again, i'm happy and golden 😊