Faark / KspLoadOnDemand

Makes KSP assets (atm only part textures) load once required instead of all on startup
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LOD crashin during VAB-construction after approx. ten minutes #2

Open E-Nygma opened 10 years ago

E-Nygma commented 10 years ago

Hi faark,

thanks for pointing me to the LOD-log, here is the dropbox link for my latest LOD- and output log:

https://www.dropbox.com/s/6or4ni4cggxp5gc/LoadOnDemand.log?dl=0 https://www.dropbox.com/s/nu1n3quih7pgd9y/output_log.txt?dl=0

If you need further information just say so and I shall deliver if possible.

Thanks for your support!

Faark commented 10 years ago

Hey,

jop, that's an OutOfMemory. Check out the latest version. It supports compressed images and will hopefully reduce the memory usage quite a bit.

Aside that it might be a good occasion to improve LODs behavior when running out of memory. Stopping any loading, wait til textures are released, then re-try to load might be the best way to handle it. This should be signaled to the user, though. I'll look into it. So far I don't see any actual bugs, at least.

E-Nygma commented 10 years ago

Ah, thank you! Will try it later :)

I like the way you want to improve the texture loading process, but, from my experience with other games, with a large enough modlist the user will likely have a rather underwhelming experience due to waiting time... just out of curiosity, is there a way of doing it on the fly like you're doing it now but purge the memory after a specific texture is used? ....just my 2 cents

E-Nygma commented 10 years ago

Okay, tried it, was able to squeeze NP and KW -albeit pruned- in my mod collection 😀 thanks again, i'm happy and golden 😊