Closed TheNaeem closed 3 years ago
what's the full code
error is fixed now but thank you anyways :)
The issue is happening again after verifying my game files, here is the full code:
var provider = new DefaultFileProvider(@"C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks", SearchOption.TopDirectoryOnly, true);
provider.Initialize();
var guid = new FGuid("00000000000000000000000000000000");
var aes = new FAesKey("3FE5C589D219E71EE15FEB8FA9BC6B6224BB58AA826A0FA1D997D92E0D8DB23A");
provider.SubmitKey(guid, aes);
var texture = provider.LoadObject<UTexture2D>(@"/Game/UI/Foundation/Textures/Icons/Backpacks/T-Icon-Backpacks-773-Carabus-L"); //error throws on this line
provider.LoadMappings() after submitkey
the exception still gets thrown
I just tested it and there's absolutely no issue if you do everything right initialize the provider, submit keys, load mappings, load object
Did I do everything correctly in the code I provided above? I'm really not sure what else there is to do. Is your working code different than mine?
Also, you can't see it in the code snippet but as I mentioned earlier, the exception isn't thrown when the texture is loaded, it's thrown when I called the Decode method
because you have no mappings
idk man, even with loading the mappings the exception still throws:
var provider = new DefaultFileProvider(@"C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks", SearchOption.TopDirectoryOnly, true);
provider.Initialize();
provider.LoadMappings();
var guid = new FGuid("00000000000000000000000000000000");
var aes = new FAesKey("0x3FE5C589D219E71EE15FEB8FA9BC6B6224BB58AA826A0FA1D997D92E0D8DB23A");
provider.SubmitKey(guid, aes);
var texture = provider.LoadObject<UTexture2D>(@"/Game/UI/Foundation/Textures/Icons/Backpacks/T-Icon-Backpacks-773-Carabus-L");
texture.Decode();
provider.LoadMappings() after submitkey
...
still throws even if i put it after submitkey lol
then paste and edit https://github.com/FabianFG/CUE4Parse/blob/master/CUE4Parse.Example/Program.cs
Hello, I'm trying to export a texture icon as UTexture2D, and when calling
Decode()
it throws this exception:System.ArgumentNullException: Value cannot be null. (Parameter 'source') at System.Linq.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable 1 source, Func 2 predicate, Boolean& found) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable 1 source, Func 2 predicate)
The exception is thrown at line 113 of
UTexture2D.cs
And this is how I'm loading the texture:
Thank you, I hope I was able to be descriptive on my issue, and hopefully it's just me doing something wrong.