FabianKowatsch / Fusee

Fusee aims at becoming a multiplatform 3D realtime engine with a strong emphasis on content transformation and manipulation. Fusee is written mainly in C# and can be programmed in C#. Fusee builds bridges to make your code run in environments that don't support C#, like Content-Creation-Software, C++, Plug-In-APIs and native HTML5/WebGL Javascript code.
https://www.fusee3d.org
MIT License
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Find out how to use 2 cams and how to switch between them #18

Closed FabianKowatsch closed 3 years ago

FabianKowatsch commented 3 years ago
FabianKowatsch commented 3 years ago

To determine which objects should be rendered and which should not: RenderLayer component in objects

The RenderLayer property of the camera component can then be used to determine for each camera which of the layer(s) it should render.

Jonnyre commented 3 years ago

How to use RenderLayer: Declare new RenderLayer Object and add it as first!! SceneComponent in SceneNode. Add this specific Render Layer in Cam Property RenderLayer

Jonnyre commented 3 years ago

Applies to children and can be applied/changed on runtime.