Closed Neinndall closed 1 year ago
Thanks for the report
The library that I'm reliying on is responsible for the crash: UETools. I'm pretty sure this exact library is also used to populate this repository: DBDPakTrack.
For now, I'm just gonna wait to see if either of thoses repository get updated, as I don't really have time to learn how it works under the hood (nor the knowledge to be fair).
I will try to investigate a little more, and create an issue here
Thx for the reply Fabien! ill wait for a hotfix!
Hi Fabian! Any advance? I hope you have a time to find the solution! Since there is version 6.0.0! I don't know if you can keep me informed! Thank you very much!
Sorry for the delay, I'm quite busy and don't have the time to look into it.
In the meantime, I saw that FModel supports Wwise audio (which is used by DeadByDaylight), perhaps it can works?
Don't worry, I asked if you were already working on it! But I'm super interested since FModel doesn't relate and name the audio files like your tool does! Yeah in Fmodel has support for wwise audio and I can play the audios, but it doesn't do the same job that your tool does, which is to match the audios with their corresponding names!
Excuse me... any news about the hotfix? It's been 4 months after the change of UE4.25 to 4.27, I don't know if you had time for it, I don't mean to hurry, just information :)
To be honest, this will probably never be updated again Or perhaps as a simple script to rename the sounds exported with FModel
But again, "when" is the big question, perhaps never
I don't really have any incentive to update it again, as I no longer play DBD anymore
My purpose is not to be annoying, but thank you very much for the answer! Thank you very much for this wonderful tool :) I will look for other ways.
If you are still looking for a way to get the sounds, I just found this repository : https://github.com/Masusder/DBDSounds
Sadly, there are no proper names in the extracted files
Ok, I was looking for music specifically, just realized it was located in SFX
Ok, I was looking for music specifically, just realized it was located in SFX
In the end I made a tool since Fabien stopped updating it, you can go to --> https://github.com/Neinndall/DBDAudioRenamer in case you are interested in extracting the audio in SFX
Thanks
I guess it's because of the unreal engine change! I post this error, for when you can take a look at it!