Fabien2S / DBDToolbox

An asset extractor for Dead by Daylight
GNU General Public License v3.0
8 stars 2 forks source link

Not work in the new versionn Unreal Engine 4.27! #9

Closed Neinndall closed 1 year ago

Neinndall commented 2 years ago

234

I guess it's because of the unreal engine change! I post this error, for when you can take a look at it!

Fabien2S commented 2 years ago

Thanks for the report

The library that I'm reliying on is responsible for the crash: UETools. I'm pretty sure this exact library is also used to populate this repository: DBDPakTrack.

For now, I'm just gonna wait to see if either of thoses repository get updated, as I don't really have time to learn how it works under the hood (nor the knowledge to be fair).

I will try to investigate a little more, and create an issue here

Neinndall commented 2 years ago

Thx for the reply Fabien! ill wait for a hotfix!

Neinndall commented 2 years ago

Hi Fabian! Any advance? I hope you have a time to find the solution! Since there is version 6.0.0! I don't know if you can keep me informed! Thank you very much!

Fabien2S commented 2 years ago

Sorry for the delay, I'm quite busy and don't have the time to look into it.

In the meantime, I saw that FModel supports Wwise audio (which is used by DeadByDaylight), perhaps it can works?

Neinndall commented 2 years ago

Don't worry, I asked if you were already working on it! But I'm super interested since FModel doesn't relate and name the audio files like your tool does! Yeah in Fmodel has support for wwise audio and I can play the audios, but it doesn't do the same job that your tool does, which is to match the audios with their corresponding names!

Neinndall commented 1 year ago

Excuse me... any news about the hotfix? It's been 4 months after the change of UE4.25 to 4.27, I don't know if you had time for it, I don't mean to hurry, just information :)

Fabien2S commented 1 year ago

To be honest, this will probably never be updated again Or perhaps as a simple script to rename the sounds exported with FModel

But again, "when" is the big question, perhaps never

I don't really have any incentive to update it again, as I no longer play DBD anymore

Neinndall commented 1 year ago

My purpose is not to be annoying, but thank you very much for the answer! Thank you very much for this wonderful tool :) I will look for other ways.

Fabien2S commented 1 year ago

If you are still looking for a way to get the sounds, I just found this repository : https://github.com/Masusder/DBDSounds

AndnixSH commented 1 year ago

Sadly, there are no proper names in the extracted files

Fabien2S commented 1 year ago

There is! https://github.com/Masusder/DBDSounds/tree/main/Converted%20Files

AndnixSH commented 1 year ago

Ok, I was looking for music specifically, just realized it was located in SFX

Neinndall commented 1 year ago

Ok, I was looking for music specifically, just realized it was located in SFX

In the end I made a tool since Fabien stopped updating it, you can go to --> https://github.com/Neinndall/DBDAudioRenamer in case you are interested in extracting the audio in SFX

AndnixSH commented 1 year ago

Thanks