Closed LordTylus closed 5 years ago
Cause of the problem was discovered
Solution not quite yet...
When writing @
The source code executed is exactly the same. Only difference is that the ingame message is processed by a worker thread called Main Thread. And the Message from the console is executed on the real main thread / ui thread which deadlocks itself when calling the MemberListAsync from Discord.
@Bishbash777 any idea?
@FabioZumbi12 we looked at it together,
we disabled that server can mention people which seems to work fine.
https://github.com/FabioZumbi12/SEDiscordBridge/commit/7e77e2890d707ea7148a3fb05199a1a1cb857fcd should fix the issue without remove mention from console.
I will test it tomorrow I guess and then close the Issue,.
I see you merged the commits of @Bishbash777 as well.
Ahh I see its not yet updated on torch Plugin page, when can we expect a new version there?
@FabioZumbi12 Mark this as solved
Hello
I used the following chatmessage today on our server: @Legocam I cannot find anything in the logs showing your ship being hacked.
First time I did that my Server UI froze and nothing happened. to it anymore. Then I tried the same thing ingame:
Which froze the server and caused the frozen Thread detection to kick in. @ Annotated user does not exist on our Discord.