I try get response for all Torch commands, so i write on #torch-plugin-cmd channel on Discord ;;!longhelp and Torch have a Crash.
16:29:38.2862 [INFO] SEDicordBridge: Server ran command '!help'
16:29:45.3836 [FATAL] Initializer: System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()
System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()
16:29:45.3836 [FATAL] Initializer: System.AggregateException: One or more errors occurred. ---> System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)
at SEDiscordBridge.DiscordBridge.<>c__DisplayClass15_0.<Discord_MessageCreated>b__0() in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\DiscordBridge.cs:line 160
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart()
at Torch.VRageGame.Run()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
---> (Inner Exception #0) System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()<---
System.AggregateException: One or more errors occurred. ---> System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)
at SEDiscordBridge.DiscordBridge.<>c__DisplayClass15_0.<Discord_MessageCreated>b__0() in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\DiscordBridge.cs:line 160
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart()
at Torch.VRageGame.Run()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
---> (Inner Exception #0) System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()<---
16:29:45.4036 [FATAL] Initializer: System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()
System.ArgumentException: Max message length is 2000
at DSharpPlus.Net.DiscordApiClient.<CreateMessageAsync>d__39.MoveNext()
I try get response for all Torch commands, so i write on #torch-plugin-cmd channel on Discord
;;!longhelp
and Torch have a Crash.