FabricBakedModel defines a level-, pos-, and state-aware emitBlockQuads, and I am requesting that it also expose a level-, pos-, and state-aware version of BakedModel#getParticleIcon.
The use-case here is for "carpenter's blocks"-ish mods: it's very desirable to make the block's breaking, sprinting, and landing particles match the retextured model. It's typically not hard to implement this with a handful of mixins, but it'd be nice if this was part of FabricBakedModel, both to keep everything about the model in one place, and to potentially make it composable with other models w/ custom sprites (my simple mixins just end up calling the zero-arg vanilla getParticleIcon again). And, yknow, it'd be nice.
FabricBakedModel
defines a level-, pos-, and state-awareemitBlockQuads
, and I am requesting that it also expose a level-, pos-, and state-aware version ofBakedModel#getParticleIcon
.The use-case here is for "carpenter's blocks"-ish mods: it's very desirable to make the block's breaking, sprinting, and landing particles match the retextured model. It's typically not hard to implement this with a handful of mixins, but it'd be nice if this was part of
FabricBakedModel
, both to keep everything about the model in one place, and to potentially make it composable with other models w/ custom sprites (my simple mixins just end up calling the zero-arg vanillagetParticleIcon
again). And, yknow, it'd be nice.For comparison, Forge has an API like this on
IForgeBakedModel
. I think a simpler(level, pos, state) -> TextureAtlasSprite
-shaped API would work fine too.