Open enbrain opened 3 years ago
True, but it also does not generate a tree (you'd modify a configure feature for that.) SaplingBehavior
maybe? does it sound like pistons too much?
SaplingBehavior
maybe? does it sound like pistons too much?
I think sapling behavior is SaplingBlock
itself. PistonBehavior
might be an inaccurate name as well.
Maybe SaplingGrowthBehavior
or TreeGrowthBehavior
?
Okay, I completely forgot PistonBehavior was just an enum :P
There is also CauldronBehavior
, which is an interface.
It does not generate a sapling. It generates a tree when a sapling grows naturally or when a bone meal item is used on a sapling.