Fabricators-of-Create / Create

[Fabric Mod] Building Tools and Aesthetic Technology
MIT License
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millstone producing wrong item counts, including vanilla recipes #1442

Closed Abalieno closed 3 weeks ago

Abalieno commented 3 weeks ago

Describe the Bug

As written already on discord, if a millstone has a chanced output and its count is higher than 1, the actual produced output ignores the count and always returns only 1.

create-fabric-0.5.1-c-build.1160+mc1.19.2

Reproduction Steps

As above, tested with vanilla data\create\recipes\milling\charcoal.json

Expected Result

Item count not being ignored.

Screenshots and Videos

uilou;

Crash Report or Log

No response

Operating System

Windows 10

Mod Version

0.5.1f

Minecraft Version

1.19.2

Other Mods

No response

Additional Context

No response

Abalieno commented 3 weeks ago

Looking more into this, it looks like the count is being counted, but as a random range.

With a count of 4 I get mixed results of 1-4. As if it takes count as a range.

I still don't think this is the way it's meant to work, even if at least it's not truly game breaking.

Abalieno commented 3 weeks ago

Seems to be intended, I was pointed to this: https://github.com/Creators-of-Create/Create/blob/d66170c8fed5d02ad46f44fd0e66685be88a3170/src/main/java/com/simibubi/create/content/processing/recipe/ProcessingOutput.java#L50-L60

The conclusion is that the counts are indeed variable, but they should average to the same ratio, and so over time the output ends up balanced.