Fabricators-of-Create / Create

[Fabric Mod] Building Tools and Aesthetic Technology
MIT License
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Item Drains crash the game when fluid containing items that do not leave remainders get inserted into them #1622

Closed f-raZ0R closed 1 month ago

f-raZ0R commented 1 month ago

Context

I am not sure whether this is a case of "I am doing something that is bad practice, and there is a better way to implement such an item", or a case of "create shouldn't be doing it like this", but I can see exactly the part of code that causes this crash.

https://github.com/Fabricators-of-Create/Create/blob/4617718a381d455546ed8bed014b5cdd220f1bdb/src/main/java/com/simibubi/create/content/fluids/transfer/GenericItemEmptying.java#L68 right here, you unconditionally call getAmount() on the item remainder, without checking whether said item remainder... exists.

getAmount, does... default long getAmount() { if (getItemVariant().isBlank()) { throw new IllegalStateException("Amount may not be queried when the current item variant is blank."); } not like being given a nonexistent item

"wait a minute Athebyne what are you doing how did you implement a fluid containing item without a remainder. can you even do that" here is my pr with said implementation. https://github.com/DaFuqs/Spectrum/pull/516

Crash Report

https://mclo.gs/fg65w5S

TropheusJ commented 1 month ago

of course it doesn't just return 0, that would be absurd... needs to be fixed in create.

f-raZ0R commented 1 month ago

if it's relevant, it also ups the severity of this crash that the block entity remains processing the item. So this winds up being a ticking entity crash, and it crashes the game again as soon as it is loaded.